Episode 064 – The Remedy

In which He-Man is essentially dispatched on an urgent mission to the chemist’s shop to buy some paracetemol for Man-at-Arms’ old mate.

Man-at-Arms’ former teacher Rohan is desperately ill with a mysterious disease, so Man-at-Arms, Teela and Adam pay him a visit. There they learn from Rohan’s assistant, a gnome called Meetro, that Rohan’s disease came on very suddenly after a bite from a strange insect. I must say, I have the distinct suspicion that “bite from a strange insect” is a euphemism for “night on the tiles”, and that frankly Rohan has nothing worse than a severe hangover. Nonetheless, Adam and Man-at-Arms take the matter seriously and troll off to Castle Grayskull, where the Sorceress informs them that only a herb called fenwood from a cave on the top of Mount Zelite can save Rohan.

The Sorceress: “See the stick, He-Man? Go fetch, boy! Fetch!”

Adam decides that this is sufficient provocation to necessitate a change into He-Man, and he and Man-at-Arms fly off to Mount Zelite. En route, Man-at-Arms realises there’s no way this story is going to fill a 20 minute runtime, so he indulges in a flashback about the happy days of his youth, blowing stuff up in Rohan’s lab. He-Man listens to this reverie but doesn’t comment, perhaps tacitly implying that it’s a really boring story.

The next few minutes are taken up with storytelling on a pre-school level: He-Man comments, “I hope we don’t meet a tactryl,” and they immediately do meet one. Then Man-at-Arms adds, “I hope we don’t get caught up in a swirl,” and lo and behold, they instantly do. Who’d have thought it? Anyway, the Wind Raider crashes, and Man-at-Arms flat out refuses to go any further. He-Man sets off to Mount Zelite, running so fast that he leans forward at a 45 degree angle.

He-Man: “Maybe I can run so fast I’ll run right out of this bloody awful episode.”

The episode now treats us to a seemingly endless succession of excruciatingly dull scenes in which He-Man has a fight with an octopus, runs past some deer, gets sucked into a whirlpool, swings like an ape through the Vine Jungle, fights a giant spider, jumps over a chasm, and finally reaches the cave at the top of Mount Zelite. These scenes are interspersed with equally dull scenes of Man-at-Arms, Teela and Meetro handwringing at Rohan’s bedside.

Once in the cave, He-Man’s passage is impeded by an invisible barrier. A ghostly floating head appears and introduces itself as one of the Ancients, informing He-Man that mortals do not respect the ways of the Ancients. He-Man comes up with the most obvious rejoinder, “I do respect the ways of the Ancients,” and he’s damned lucky that the Ancients don’t bother to ask him if he even knows what the ways of the Ancients are. Instead, they just give him some fenwood and tell him to piss off.

He-Man: “I say this every other week, but I really have to lay off the ‘special’ mushrooms.”

He-Man gets on the back of a friendly tactryl and flies back to Rohan’s house through a selection of yet more tedious perils, arriving just in time to apply the fenwood, though he pauses first to indulge in a really odd meandering rant. Then Rohan gets better and everyone says thank you, really intensely. I also said thank you, because the episode was finally over.


In today’s adventure…

Teela decides to indulge in a little spot of gibberish, ranting on about how this episode taught us the true meaning of friendship, and that our parents are our two best friends. I think the real moral to be drawn from this irredeemably rubbish episode is that no matter how hard you try, it’s impossible to be even vaguely interested in a show in which He-Man is reduced to the role of a glorified medicine distribution company.


Character checklist

The cast this week is limited to Prince Adam, He-Man, Man-at-Arms, Teela, the Sorceress, Rohan, Meetro, and the Ancient Spirit. Probably no one else would agree to be in it.

Remedy 4.jpg
Rohan: “Maybe if I whack Man-at-Arms on the head when he’s young, he won’t grow up to be such a massive idiot.”


Excuse given for Prince Adam’s disappearance

Man-at-Arms tells Teela that Adam has gone back to the Palace, not that Teela asked.



The episode mostly consists of He-Man rabbiting on to himself about the various unexciting hazards he’s facing, and even He-Man isn’t mental enough to start insulting himself. So nothing to report here.

He-Man: “I’m sorely tempted to poison Rohan so we’ll never have to sit through this sort of thing again.”


Does it have the Power?

What do you think? In case I haven’t made myself sufficiently clear, this is absolute drivel. It makes The Once and Future Duke look like Shakespeare, and even gives The Starchild a run for its money as worst episode yet. Its approach to storytelling boils down to something a really stupid child could achieve: “and then this happened, and then this happened, and then…” with utterly no effort to link it all together into any kind of a cohesive narrative. In summary: it’s dull and entirely without redeeming features. Don’t watch it.

Episode 063 – The Huntsman

In which He-Man doesn’t go the right way about solving a problem.

Adam, Cringer and Teela are paying a friendly visit to the Sorceress, when suddenly a creepy child’s voice calls out, “Sorceress, help us.” Cringer goes into a full-scale panic attack, but the Sorceress explains that it’s only the salami. I swear to God that’s what she says. Anyway, sounding more sickly sweet than usual, the Sorceress goes on to explain that the salami are the Fairy Folk, who live in the Whispering Valley. I prefer to think of them as the Sausage Folk, who live in the Fridge.

Salami Girl: “I don’t think the animators should have given me breasts.”

The salami tell our heroes that Baron Grod has entered the Valley, with intent to hunt down the last unicorn on Eternia. Teela is all gung-ho and ready to go and stop Grod’s hunt, but Adam points out that Eternia doesn’t have any laws against hunting, and that Baron Grod is a loyal nobleman. Despite his surprising lack of enthusiasm, Adam agrees to come to Grod’s home and try to talk him out of the unicorn hunt.

Adam and Teela find Grod out at his clay pigeon shooting range, where he invites them into his castle. His throne room is full of beasts which Grod has caught and placed in a state of paralysis to be his trophies. Unsurprisingly, Grod refuses to call off his hunt, so Teela gets angry. Adam tells Teela to calm down, then turns back to Grod and shouts at him.

Prince Adam: “Don’t worry, Teela. I’ll just pose as masculinely as I can, and will quickly strike up a best-mates lads relationship with Grod.”

Adam and Teela leave in order to return to the Royal Palace, intending to get King Randor to sign a law against hunting. However, Grod contacts Gamrak, the chieftain of the ogres of the Mystic Mountains, and offers him shedloads of cash to detain Adam and Teela until Grod’s hunt can go ahead. Gamrak manages to capture our heroes, but it’s only a very short space of time before Adam manages to find the opportunity for a sneaky He-Man transformation.

With the ogres attended to, He-Man picks up Teela, and they head off to stop Grod’s hunt by means of violence, evidently having forgotten their earlier intention of actually getting a law passed against it. They arrive in time to meet up with the salami, but too late to prevent Grod from capturing the unicorn and taking it back to his castle.

He-Man bursts into Grod’s castle and demands he give up the unicorn, but Grod refuses – failing entirely to point out that he hasn’t done anything illegal, whereas He-Man’s little act of breaking and entering falls squarely in the realms of the criminal. As I’m sure you all predicted earlier when we were introduced to Grod’s collection of paralysed animals, his trophies now emerge from stasis and corner him.

Grod: “Hands up if you didn’t see this scene coming.”

After He-Man and Teela save Grod’s life, they pointedly comment, “Not much fun being chased, is it?” This is enough to make Grod change his ways and free his trophies. Then, and only then, do Adam and Teela return to the Palace and get Randor to enact a law against hunting for sport.


In today’s adventure…

Funnily enough, today’s adventure didn’t teach us about the pointlessness and cruelty of hunting animals for sport – at least, not according to Teela, who thinks that the key lesson learned today was that you shouldn’t lose your temper. I honestly don’t understand the reasoning behind these morals sometimes.

Cringer: “Where the hell is my morning coffee?”


Character checklist

Lots of newbies this week: we get Prince Adam, Cringer, He-Man, Battle-Cat, Teela, the Sorceress, the salami kids, King Randor, Queen Marlena, Grod and Gamrak, as well as a bunch of Grod’s servants and random ogres.


Excuse given for Prince Adam’s disappearance

“There’s no time to talk now. Adam’s all right,” says He-Man. He subsequently nearly gives the game away by revealing he knows all about Baron Grod and his hunt, to which Teela responds, “You know about that?” He-Man only just recovers himself with, “Oh, um, yes, he’s the reason I’m here,” rather than the more plausible, “Adam told me about it.” This little exchange is noteworthy as I think it’s the first time that He-Man actually stumbles a bit with the concealment of his identity. Still, he’s on safe ground, since it’s the ever-oblivious Teela he’s talking to.



Teela has a couple of unkind descriptions of Grod, namely “monster” and “villain”. Elsewhere, Grod calls Gamrak a “stupid ogre”, which is reasonable in my book.

Teela: “I don’t think much of the new Sugababes line-up.”


Does it have the Power?

It’s certainly a subject which I think is worth tackling, as if children can be shown how stupid hunting is, they hopefully won’t want to do it. I liked the early ambiguity of it as well: the act of hunting is not actually illegal on Eternia, so was Grod actually doing anything wrong? Morally yes, but legally no. It’s a shame this theme wasn’t given greater prominence, as it really could have got children to think about questions of morality. Instead, the writers took an easier way out by having Grod be a villain, putting him in league with the ogres, and resolving the problem at the end by having He-Man breaking into Grod’s castle. At least Grod did realise the error of his ways, albeit very very quickly.

And really – was there a need for the salami? No, there was not.

Episode 062 – Golden Disks of Knowledge

In which Zodac gets an apprentice.

The Sorceress contacts Adam, requesting that he come to Castle Grayskull immediately, in He-Man format. When he arrives, with Battle-Cat and Orko in tow, he discovers that the jawbridge is banging up and down, and the castle’s eyes are lighting up randomly. Correctly surmising that this isn’t a light show that the Sorceress has put on for his entertainment, He-Man enters the castle, to be confronted by a collection of ghostly monsters. Noting that the ghosts are not doing any harm, He-Man suggests that maybe someone is trying to attract attention.

He-Man: “This was probably too many drugs, even for me.”

That someone is Zanthor, who long ago was the keeper of the Golden Disks of Knowledge, a repository of all the wisdom in the universe. Because he’s a halfwit, Zanthor gave the disks to Skeletor, and as a result the Council of the Wise banished him to the Phantom Dimension, where he is now. It is only because of the knowledge gained from the Golden Disks that Skeletor is now able to threaten Eternia, so this whole cartoon is Zanthor’s fault. All join me in a hearty condemnation of Zanthor.

Zanthor has caused the sound and light show in order to appeal against his banishment. The Sorceress is quite emphatically in favour of leaving Zanthor locked up forever, but He-Man convinces her that perhaps Zanthor deserves a second hearing. The Sorceress thus contacts the one remaining member of the Council of the Wise: the ever popular “rider of the cosmic spacewaves”, Zodac.

Disks 2.jpg
Zodac: “Direct Line’s courtesy car leaves a lot to be desired.”

Zodac, seated on a white throne, rides a cosmic spacewave into Castle Grayskull, which looks as ridiculous as it sounds. He spouts a load of gibberish about serving the Overlords of the Eternal Dimension, which is utterly irrelevant, and then gets down to the business of listening to Zanthor’s appeal. The appeal rests on Zanthor’s promise to recover the Golden Disks from Skeletor’s clutches, but Zodac remains unconvinced. Only when He-Man states that everyone deserves a second chance is Zanthor restored from the Phantom Dimension, though he retains his ghostly form.

He-Man, Zanthor, Battle-Cat and Orko arrive at Snake Mountain, and by way of a secret passage known to Zanthor, make their way to the vaults in which the Disks are kept. Once inside, however, they discover that the Disks are fakes, made by Skeletor to fool anyone who might come looking. Skeletor immediately gets on the videophone to laugh his head off about this particular act of cunning, and encases our heroes in a “solid magnetic forcefield”, which sounds like a scientific implausibility to me, but who am I to argue with Skeletor?

Luckily, Skeletor is stupid enough not to realise that as a ghost, Zanthor can step right through his forcefield. In addition, Orko is capable of teleporting himself out. While Zanthor distracts Skeletor with ghostly projections, Orko turns the forcefield off, freeing He-Man and Battle-Cat. Zanthor now theorises that since Skeletor built Snake Mountain with the knowledge gained from the Golden Disks, he must therefore have built the Mountain on top of the Disks. I’ve heard sounder logic than that in UKIP press releases, but He-Man seems to think it’s a reasonable conclusion, and smashes the floor in the basement to pieces, revealing the Disks on a throne.

He-Man: “I sometimes just don’t know what to do with my arms.”

Zanthor grabs the Disks, but is confronted by Skeletor, who attempts to corrupt Zanthor again. His argument is not what I’d call subtle: “It was awful in the Phantom Dimension, wasn’t it, Zanthor? Give me the Disks!” Unsurprisingly, Zanthor doesn’t fall for it, and leaves with He-Man and Orko. Back at Castle Grayskull, Zodac mutters some incomprehensible rubbish about how he is the Cosmic Enforcer and the Watcher of the Universe, and will now become the Guardian of the Disks. He gives Zanthor a job as his assistant, which seems to please Zanthor, even though he doesn’t get his own white throne on which to ride the cosmic spacewaves.


In today’s adventure…

He-Man gets on his theme of second chances again, pointing out that though Zanthor committed a crime, he subsequently made up for it. He-Man suggests that all our friends deserve second chances, but if they continue to do wrong, perhaps they shouldn’t be our friends anymore. He-Man quite clearly operates a two-strikes-you’re-out policy when it comes to friends, which is perhaps why he’s hardly got any, and most of those he does are possessed of some quite startling deformities.

Zanthor: “If you repent of your past sins, you too can get a spiffy new outfit like mine.”

Character checklist

Today’s box of delights contains the ubiquitous Prince Adam, Cringer, He-Man, Battle-Cat, Orko, the Sorceress, Skeletor, Beast-Man, Trapjaw and Evil-Lyn, as well as the rather less common Zodac and Zanthor.


Excuse given for Prince Adam’s disappearance

Adam is in the forest with only Cringer and Orko at the start of the episode, so doesn’t need to explain himself.



Surprisingly for an episode featuring Skeletor so prominently, there’s not a lot to report here. Skeletor sneers that our heroes are “do-gooders” at one point, and otherwise addresses a giant snake as a “fool”, but doesn’t seem to be inclined to say anything particularly cutting.

He-Man: “Skeletor seems a little too delighted with his new video conference suite.”

While it’s not an insult, there’s a point when He-Man is in Snake Mountain and is confronted by Evil-Lyn, Beast-Man and Trapjaw. He-Man comments, “Don’t you just hate it when unexpected guests drop by?” Well, yes, He-Man, but in this case, you’re the unexpected guest – or have you forgotten that you don’t actually live at Snake Mountain?


Does it have the Power?

This is a very good episode, despite featuring the slightly irritating Zodac. I very much enjoy the episodes that suggest a more epic history to Eternia, and this one appears to explain how Skeletor initially became as powerful as he is. I’m pretty sure that the notion that Skeletor built Snake Mountain is contradicted elsewhere (the very early Masks of Power springs to mind, though I can’t be certain), but that doesn’t really matter.

Skeletor: “Best. Day. Ever.”

Zanthor’s light show at the beginning is rather creepy, and it’s nice that throughout the episode we can never be sure if he has genuinely redeemed himself, or if he’s leading our heroes into a trap. In addition, Skeletor is once again on form; once he’s captured He-Man, he relaxes in his throne room crowing about what a treat it is for him, which was very entertaining. So despite a few lapses in logic and – occasionally – sanity, I can issue a hearty recommendation for this episode.

Episode 061 – Pawns of the Game Master

In which He-Man hits Maximum Sleaze.

A mysterious spaceship approaches Eternia, containing a gentleman called the Game Master who is seeking to recruit gladiators for the Cosmic Games. His intended contender is He-Man, and to trap him, the Game Master lands his ship on Eternia, sends out a distress call, and waits for He-Man to show up. When He-Man does so, the Game Master sends a giant bear, a giant metallic ant, and a weirdo who defies description out to capture him.

He-Man defeats this crowd with his usual ease, and rejects the Game Master’s offer to compete in the Cosmic Games. He then returns to the Palace, where he engages in a deep and heartfelt conversation with Teela, who informs him that he is one of her best friends and that he means a lot to her. Even though the animation at this point is no different from the usual, He-Man somehow looks a lot sleazier than normal as he reciprocates these feelings.

He-Man: “I somehow look just that tad bit too pleased with myself.”

The Game Master’s spy overhears this conversation, and as a result, the Game Master decides to capture Teela, so that He-Man can offer himself in exchange. Unfortunately, by the time his clowns get to the Palace, He-Man has become Adam again. Just as Teela tells Adam he’ll never be a warrior like He-Man, the three musketeers leap over the wall, kidnap Teela, and also nick the power sword, rendering Adam unable to turn into He-Man.

Adam decides to prove Teela wrong and to be a hero on his own merits, and takes Orko and Cringer with him in pursuit of the Game Master. Using Orko and Cringer as a distraction, Adam sneaks on board the spaceship and promptly gets captured. The Game Master forces Teela and Orko to watch as Adam and Cringer are put in the arena with a Clawful knock-off called Craggox the Terrible, but just as Adam is defeated, Teela manages to seize the power sword and leap into the arena herself.

Game Master: “Tory Party annual conference team photo, guys!”

Craggox knocks Teela out with his stinging tail, allowing Adam to recover the sword and turn into He-Man. He-Man quickly defeats Craggox, then breaks the Game Master’s trident and releases the other warriors from their slavery, taking them all on an outing to Castle Grayskull where the Sorceress returns them to their own homes. The Game Master, meanwhile, is despatched to the Palace jail.

He-Man then decides that the best way to close the episode is to ask some sexually awkward questions, saying, “Just between us, Teela – what kind of man do you prefer? Someone like Adam, or someone like me?” Teela diplomatically answers that she’d like a man with Adam’s wit and He-Man’s courage, which is evidently the sort of answer that He-Man wanted, since he starts winking at the camera and grinning like a maniac.

Teela: “He-Man, this will-we-won’t-we thing is getting a little creepy now.”


In today’s adventure…

Orko provides a nice and relevant moral this week: when you play a game, don’t boast when you win and don’t be sore when you lose. We’re 61 episodes in and this is perhaps the first moral that is solid advice that children could actually put into practice, rather than the usual abstract rubbish about love being amazing.


Character checklist

Let’s kick off with our usual dose of Prince Adam, Cringer, He-Man, Battle-Cat, Teela, Orko and the Sorceress. Then we’ll add to the mix the Game Master, Craggox, the Game Master’s various gladiators, and also two floozies who Prince Adam tries to impress in the Palace courtyard. Finally, Ram-Man and Beast-Man are featured as part of the Game Master’s review of Eternia’s top fighters, though I couldn’t really guess why the Game Master might think these two no-hopers are among the galaxy’s mightiest warriors.


Excuse given for Prince Adam’s disappearance

This is one of those times when the letter of the law is upheld, but not the spirit: Orko temporarily blinds all the baddies so they don’t see Adam transform into He-Man – but they sure as hell must have heard the shrieking of “By the Power of Grayskull!” and the ensuing racket. With Adam gone and He-Man present when their vision returns, there’s absolutely no way they could fail to figure this out. Anyway, the actual excuse that He-Man gives to Teela is “he’s safe”, and then gives Teela a little spiel about how brave Adam was.

Craggox: “I bet Prince Adam will still be here when I open my eyes.”



Not a whole lot of insults this week. We have the by now obligatory “fool”, this time supplied by the Game Master to the description-defying weirdo. He also subsequently calls all his warriors “cowards” when they walk out of the arena. Orko refers to the Game Master as a “big bully”, and Teela addresses Craggox rather rudely as “gruesome”. More interestingly, Ram-Man manages the unusual feat of not appearing in the episode other than in flashback, but still being called an “oaf” by the Game Master.


Does it have the Power?

Given the number of lunatics who seem to inhabit Eternia and the surrounding planets, it’s perfectly conceivable that a few of them would want to see He-Man compete in gladiatorial matches, so it’s not a plotline we haven’t seen before – A Tale of Two Cities and Castle of Heroes are two examples that immediately spring to mind – but here it’s done much better than either of these. The Game Master is a convincing baddy, and his plan to capture Teela is well thought through. It’s also good to see a bit of the tension between Adam and He-Man; it seems to sting Adam when Teela belittles his warrior skills.

Game Master: “I wonder if I’d be a little more imposing if I had a slightly less stupid outfit.”

The only bits that I feel don’t work are the two conversations He-Man has with Teela: the one towards the start where they say how much they mean to each other doesn’t feel natural, seeming to exist only to give the Game Master’s spy something to eavesdrop on. The one at the end is slightly creepy, with He-Man seeming to want to know which of his personalities he should use to finally get into Teela’s pants.

But in conclusion, this is a pretty entertaining episode which is well worth your time, insofar as any episode of He-Man is worth your time, which is to say, this isn’t worth your time.

Episode 060 – The Return of Granamyr

In which 45 minutes’ worth of plot is crammed into 20 minutes.

Responding to a message from Granamyr – the oldest and wisest of the dragons, last seen in The Dragon’s Gift – He-Man and Man-at-Arms head to Darksmoke, where they meet Granamyr and another dragon called Torm. Torm is the youngest of the dragons, and he is in love with a human called Lyra. Torm is prepared to become human in order to marry Lyra, but Lyra’s father Brindle demands that any suitor must undergo a test before Lyra can be pledged in marriage. The dragons have a law which states they cannot become human until the wedding day, so Granamyr and Torm request that He-Man act as Torm’s champion for the test. I must say, this law must have been born out of some bizarre circumstances, but there we go.

He-Man and Man-at-Arms arrive at Lyra’s home just in time to see another suitor called Zem being rejected, presumably on the basis of his snarly mouth, evil eyebrows and dodgy moustache. Brindle informs He-Man that the test will take place in the morning, but that tonight they will be his guests, which sounds great, but it seems to consist of them having to go to bed straight away.

Granamyr 1.jpg
He-Man: “Night night, Man-at-Arms. Sleep tight. Mind that stupid demon doesn’t bite.”

In the middle of the night, Zem sends a demon to take He-Man and Man-at-Arms away to an evil dimension. The demon’s first priority, interestingly, seems to be to destroy Man-at-Arms’ bed, but after that it proves surprisingly effective and would have succeeded if it weren’t for Brindle’s intervention. Brindle then casts a spell of protection over his castle, while outside Zem chatters away to himself to the effect that he will defeat He-Man in the morning.

The rest of the night passes without incident, though I do wonder where Man-at-Arms slept. Anyway, after he has his Cheerios, He-Man is shown to a huge maze, and told that somewhere inside is a tree bearing a single silver apple. If he can bring the apple to Brindle, then Lyra will be free to marry Torm. Fortunately, it doesn’t take He-Man very long to find his way to the tree, and he quickly acquires the apple after a tug-of-war with a metallic centaur (don’t ask). Despite a short encounter with Zem inside the maze, He-Man emerges, presents the apple, and winks stupidly at the camera.

He-Man: “Owen tried five times to get a screencap of me actually winking, but it fades to black too quickly, so this will have to do.”

He-Man, Man-at-Arms, Brindle and Lyra return to Granamyr, while Zem pops out into the wastelands and revives Shadow Wing, the ancient enemy of the dragons of Darksmoke. Shadow Wing turns Zem into a frog for his troubles, then flies off to destroy Darksmoke. Unfortunately, he comes up against both He-Man and Granamyr, and consequently causes a spot of trouble but winds up being banished to the Realm of Demons with relative ease.

There remains only for Torm to be made human and for him to marry Lyra, both of which occur within the last 45 seconds of the episode. They don’t thank He-Man, which seems a little churlish; luckily, Granamyr remembers his manners and thanks He-Man, before a slightly odd bit of animation shows him skulking back down into his pit.

Granamyr: “I now pronounce you human-dragon and wife.”


In today’s adventure…

Given he had nothing to do with this episode, it’s a little odd to see King Randor showing up to deliver the moral, which is that fighting is bad. Halfway through the moral, the writer seems to realise that no one ever listens to Randor, so brings He-Man in to reiterate the point.


Character checklist

It’s another episode packed to bursting with characters, many of them this week ones that we’ve never seen before and undoubtedly will never see again. In this category are Brindle, Torm, Lyra, Zem, Shadow Wing and the silly metallic centaur, to which are added the recurring Granamyr and the usual contenders of Prince Adam, He-Man, Man-at-Arms, the Sorceress, and King Randor.

He-Man: “I’ve seen some silly things in my time, but you, sir, take the biscuit.”


Excuse given for Prince Adam’s disappearance

Once again, it’s a case of Adam becoming He-Man in the company of those who know the secret, so he doesn’t see fit to volunteer an excuse.



Zem’s demon calls He-Man and Man-at-Arms “mortal fools”, and He-Man retaliates with something that sounds very much like “ugly”, though the music level was overwhelming at this point so I couldn’t properly tell. Otherwise, Brindle refers to Zem as a “jealous fool”, and Torm and Granamyr respectively call Shadow Wing an “evil worm” and a “wretched worm”.

Zem: “Check out how evil I look.”


Does it have the Power?

This episode has a lot of ambition, and tries to pack a huge amount of story into its 20 minute running time. I was left with the impression that it could have done with being a two-parter in order to let the story breathe a bit. Torm’s love for Lyra, Zem’s jealousy and demon attack, the maze, the attack of Shadow Wing, and the eventual wedding all whizzed past rather too quickly. Zem’s eventual fate – being turned into a frog – in particular feels like it receives a serious short-changing. That being said, I really enjoyed it all – there’s a definite feeling of epic history to this episode, and Eternia felt really fleshed out with believable characters. Even He-Man didn’t do anything ludicrous. I would definitely say it’s worth watching, but suffers for trying to do a little bit too much.