In which the scientists unveil their full horrifying natures.
After last week’s exciting quest to Denebria, the newly-christened Starship Eternia returns to Primus, where He-Man presents the scientists with the crystals. As they get to work on repairing the generator and lowering the intense heat on Primus, a report comes in of an attack on the Floating City of Leviton. In case you couldn’t work out from the obvious “levitate” derivation of this city’s name, I can here inform you that it floats in the sky, not on water. You might not care. I don’t know.
On arrival at Leviton, however, He-Man, Hydron, Flipshot and Caz discover that there’s nothing wrong, and instantly realise they’ve been lured away from the generator. Clever Mutants! Slush Head and a squadron of other Mutants enter the generator and take the scientists captive. Good riddance, of course, but He-Man doesn’t see it that way.
He-Man and his team now meet up with Master Sebrien, Drissy and Mara. He-Man looks longingly in Drissy’s direction, remembering her promise to whip him if Caz goes to Denebria, but it seems Drissy isn’t up for playing dominatrix right now. Instead, everyone is agreed that they must rescue the scientists immediately – but this may not be easy, since they’ve been transported to the Quagmi Swamp on Denebria, and are to form the bait in Skeletor’s latest trap.
Thanks to a robot called UR – which for some ill-explained reason has the ability to track the scientists, wherever they are – He-Man and Master Sebrien successfully discover that the captives are now in the Quagmi Swamp. And so that’s where He-Man, Hydron and Flipshot go, and face a number of non-too-exciting challenges before eventually finding the scientists, but at the same time coming face to face with Skeletor and the Mutants.
The ensuing battle essentially sees the Mutants defeat themselves by doing demonstrably idiotic things, but there’s a very slight degree of peril when Skeletor grabs Gepple and threatens unpleasant consequences if He-Man doesn’t surrender. Naturally, He-Man has a trick up his sleeve: he retorts that he will destroy the Mutants’ ship if Gepple is not released.
Not wishing to remain in the Quagmi Swamp for the rest of his life, Skeletor gives in, and vanishes in a puff of bad-tempered smoke. I don’t know why he couldn’t have taken Gepple with him in this smoke, and I am tempted to conclude that he simply didn’t want to. I can’t say I blame him. With that settled, He-Man returns the scientists to Primus, and all the heroes stand around mugging at the camera, in the perhaps mistaken belief that we want to look at them.
In today’s adventure…
No moral again, though the actual storyline certainly featured a lot of sermons from He-Man, on topics ranging from the importance of not going looking for a fight to the importance of teamwork. I have a moral lesson too: if you’re Skeletor, don’t bother setting a trap for He-Man. Though really, if you are Skeletor, you ought to know that by now.
Again, I’m a bit crippled by not knowing everyone’s name, but among others, I can report that there are appearances from He-Man, Hydron, Flipshot, Caz, Drissy, Master Sebrien, Mara, Gleep, Gepple, Meldock, Elcon, Krax, UR, the Sorceress, Skeletor, Flogg and Slush Head.
Excuse given for Prince Adam’s disappearance
Adam doesn’t even appear this week, nor is he mentioned.
Caz refers to Skeletor as a “bag of bones”, while Hydron considers him a “sore loser”. Interestingly, both of these comments are made when Skeletor is not present, suggesting these two are too cowardly to insult him to his face. On that subject, a green toothy Mutant says that Hydron is a “coward”, though it’s difficult to see exactly how this was provoked. And finally, there’s a moment when Skeletor clearly wants to insult Flogg and Slush Head, but is too overcome with inarticulate rage, so he simply settles for shouting “NYAAAAARRRGGGGUUUUHHHH!” I’m not sure that’s how to spell it, but that’s definitely how it sounds.
Meldock earns himself 1 idiot point for claiming that he will be able to fix the generator by himself, another point for falling asleep on the job, a third point for having an annoying outbreak of sneezing, and – perhaps unfairly – I’m also going to give him another point for having a really irritating voice. I recognise I can’t award Meldock a point every time he speaks, but I’m going to do so on this occasion.
Krax gets an idiot point for telling a robot to cool him down, and ending up being encased in ice. Gepple gets a point for bouncing around and punching the air, making out that he’s going to be even vaguely capable of fighting the Mutants. Finally, all four of them are going to get two more points each, one for shrieking and running round in circles whenever anyone mentions the word “Mutant”, and another for having a completely brain-dead argument when Skeletor comes to have a chat with them. God, these guys are going to be hard work.
To sum up, the current rolling totals are:
Does it have the Power?
Not this time. The problem is that it’s all about the scientists, and they are genuinely so annoying that I’d rather watch 15 episodes about Orko, Uncle Montork and Loo-Kee than 30 seconds of these guys. Even the other characters clearly hate them: Caz and Flipshot are both pretty rude about them, and they almost drive Skeletor mental. I’m assuming they’re meant to be comic relief, but they’re outstandingly misjudged.
Otherwise, this episode is a bit of a time-killing piece in the middle of a greater story. Nothing of any particular note happens, and I feel no more enlightened about any of the characters than I was last time round. I’m guessing next week is going to start with the scientists fixing the generator with the crystals, and am tempted to conclude that this episode could be skipped entirely without you even noticing. I recommend you don’t bother with it.