Episode 17 – Roll With It

In which Adora plays board games.

As per usual, the Horde have taken a valuable outpost, and as per usual, She-Ra and co. need to get it back. Where we differ from the usual, though, is that this episode revolves around the Rebellion’s planning, which takes the form of D&D-esque board games and increasingly delusional flights of fantasy. While the others fail to take it particularly seriously, Adora finds herself feeling the weight of responsibility on her shoulders, believing that a failure to secure the outpost will lead to the eventual defeat of the entire Rebellion.

Fortunately, all her friends assure her that they have got her back, and after a speedy conclusion that all the war gaming is getting them nowhere, the rebels set off to retake the outpost through the power of improvisation. Naturally enough, it works perfectly, and by episode’s end the Horde are ejected from the outpost and Team She-Ra is celebrating their victory.

She-Ra: “Hurrah! Whoop whoop! Etc!”

In today’s adventure…

I’m pretty sure that today’s message was that you can’t plan for every eventuality, so it’s important to embrace the potential of improvisation too. If that doesn’t appeal, Scorpia also demonstrates that it’s essential to have a fall guy to blame if everything in your life goes wrong.

Character checklist

Today, on the rebels’ side, we have Adora, She-Ra, Glimmer, Bow, Mermista, Perfuma, Frosta, and a few random background rebels. The Horde team consists of Scorpia, Lonnie, Kyle, the lizard guy (who today receives the name of Rohalio, though I bet I don’t remember that in future), and a load of Horde Troopers. There are also various utterly mental interpretations of Catra which spring from the fevered imaginations of the rebels.


Bow’s vision of Catra addresses Bow, She-Ra, Glimmer, Bow, Mermista, Perfuma and Frosta as “fools”, which I believe is a nod of the head to the overuse of this particular insult in Filmation.

Bow: “Speaking of Filmation….”

Oh No, Bow!

It’s a running joke that no matter what D&D scenario is in action, it always plays out that Bow dies. This would be funny, except that Bow’s howls of despair are genuinely annoying. This is, I think, the first time that one of the voice actors on this series has wound me up, but by god, he needs to tone this down.

Does it have the Power?

This is an utterly inconsequential episode in terms of long-term story, but it’s also probably the most fun episode this series has yet produced. The demented scenarios the rebels dream up – from Glimmer’s pulpy, edgy comic-book world to Mermista’s deadpan and mental creation of Sea-Ra, via Bow’s fondly nostalgic recreation of the Filmation series – are hilarious, and the episode doesn’t take itself too seriously, even when Adora has her crisis of conscience. In short, it’s a lovely little time-filler, with great nods to the series’ predecessor, and is perhaps an unexpected highlight.


One thought on “Episode 17 – Roll With It

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.