In which Man-at-Arms tries to steal Bow’s thunder.
My enthusiasm for this episode is slightly muted before I’ve even hit play, simply because of the title. I can’t think of a single episode with the word Orko in the title that hasn’t been below average at best. Orko’s Missing Magic was the best of the bunch, but only in that it wasn’t a complete atrocity. On the other hand, Orko’s Favourite Unclewas an atrocity, and so was its sequel, The Return of Orko’s Uncle. Orko’s Return was tedious, and Orko’s New Friend was terrible. The only episode I’ve vaguely enjoyed with Orko in the title was the hard-to-find “lost” episode, He-Man Loses Patience And Rips Orko’s Head Off. Though I may have dreamed that one.
Still, let’s see if Shades of Orko can buck the trend. I mean, we all know it can’t, but let’s at least try, shall we? It starts promisingly enough, with Shadow Weaver summoning some shadowbeasties to attack the village of Thaymor. Bow brings this news to She-Ra and Glimmer, but before they can get on with defending Thaymor, one of those beastly portals opens, and Orko pops through. He is accompanied by Man-at-Arms, which is surprising, not to mention irritating, since I bid Man-at-Arms a fond farewell three episodes ago and now I’m going to have to do it again.
These two have come to deliver some electric forceshields, but get roped in to help against the shadowbeasties. The forceshields prove to be quite useful in the battle at Thaymor, and it’s amusing how surprised She-Ra sounds when she exclaims, “It works! Man-at-Arms’ forceshield works!” It definitely seems that she has prior experience of Man-at-Arms’ rubbish inventions.
Once the battle is won and the shadowbeasties repelled, Shadow Weaver herself teleports in, and performs an unexpected spell to remove Orko’s shadow. I can hear the She-Ra voice actress fighting not to snigger at the sheer ludicrousness as she says sternly, “Give it back”. Needless to say, Shadow Weaver does not comply, and teleports out again to Horror Hall.
Just to give this slightly stupid premise a bit of mild peril, Man-at-Arms reveals that by nicking Orko’s shadow, Shadow Weaver has also stolen his magic. I don’t want to be accused of victim-blaming here, but Orko’s lost his magic on at least two previous occasions that I can recall: the afore-mentioned Orko’s Missing Magic, and also in The Magic Falls. It seems to me that he doesn’t really look after it all that well, and shouldn’t expect He-Man and She-Ra to gallivant about recovering it for him all the time.
Anyway, we now cut to Horror Hall, where Orko’s shadow has done a runner and is flying all around the place, leading Shadow Weaver, Grizzlor and some weirdo Horde robot on a merry chase. This bit of the episode goes on and on for literally five minutes without anything of note happening.
Back in Thaymor, our heroes are still standing exactly where we last saw them, having made apparently zero effort to get Orko’s shadow back. They all seem to think it’s absolutely impossible to get to Horror Hall, despite them having walked or flown there on several previous occasions. Instead, She-Ra indulges herself in a needless conversation with Light Hope, who reveals that though She-Ra can get the team into Horror Hall, it will be up to Orko to get them all out. This seems like a stupid arbitrary rule drawn up to give the episode some tension, but okay.
Using some why-the-hell-not magic, She-Ra opens a portal to Horror Hall, and the assembled crowd of dimwits pile through. Once inside, it doesn’t take long for them to locate Orko’s shadow, which reattaches itself to Orko with very little fanfare. Instead, the episode focuses at this stage on She-Ra having a long and unnecessary fight with various Horde baddies, until Orko uses his reacquired magic to separate Shadow Weaver from her own shadow. After this, our heroes stand around in Horror Hall laughing their idiot heads off at this hilarious reversal in Shadow Weaver’s fortunes. Then the episode just ends there, without Orko having to fulfil Light Hope’s stupid prophecy about getting everyone out of Horror Hall.
In today’s adventure…
Loo-Kee is in Whispering Wood near the start of the episode. He’s lying on his back and looks like he might be dead, but no such luck. He informs us that when Shadow Weaver took Orko’s shadow, that was stealing, and stealing is always wrong. I am reminded of a moral dilemma that was presented to me in my Psychology A-level class: Jack has a wife who is ill, and a drug can save her. However, Jack and his wife cannot afford the drug, so Jack breaks into the pharmacy, steals the drug, and uses it to save his wife’s life. Is this act of stealing wrong? Admittedly, this is rather deep, and not a topic into which I would expect Loo-Kee to delve, but still.
On Etheria today, we have Adora, She-Ra, Glimmer, Bow, Orko, Man-at-Arms, Light Hope, Loo-Kee, some villagers, Shadow Weaver, Grizzlor, Leech, Rattlor, Mantenna, and the weird Horde robot.
There’s some fairly vicious stuff flying around today. Orko kicks off by referring to the entire Horde as “meanies”, and gets more specific by informing Shadow Weaver that she’s only “got half a mind”. Shadow Weaver retaliates by calling Orko a “miserable excuse for a wizard”, a “little bozo” and a “little pest”, and she goes on to refer to Grizzlor and the weirdo Horde robot as “fools”, “buffoons” and “worthless bumblers”. Finally, Mantenna gets in on the act by telling Grizzlor, Rattlor, Leech and the weirdo Horde robot that they are “dullards”.
Oh No, Bow!
When She-Ra opens the portal to Horror Hall, Bow instantly chirps up to say, “Hurry up, that portal won’t stay open for long!” What the hell do you know about it, Bow? Have you been taking evening classes in magicportalology? Thought not. For all you know, that portal might stay open until half past three this afternoon, until this time next April, or until some nebulous time in the future like when the UK exits the European Union. There’s just no way to know. Now shut up.
Special mention must also go to Man-at-Arms, who in the final fight scene observes Bow being shot with a freeze ray and shouts, “Oh Bow, no!” He then blunders into the freeze ray and gets frozen himself. In many ways, Man-at-Arms is just as useless as Bow, though admittedly he isn’t such an arrogant cock.
Does it have the Power?
I’m going to have to be completely honest: this one does buck the Orko trend rather well. It’s relatively imaginative for Shadow Weaver to steal a shadow, even if that does ultimately mean the repetition of the missing magic plotline seen a few times previously. It’s also good to see Man-at-Arms again; this one feels like a much better send-off for him than his brief cameo appearance in The Inspector. I’m not going to do my teary-eyed farewell for him again though.
On the production side of things, this episode treats us to some unusual and effective animation work; Shadow Weaver is often depicted from ground-level, looking up at her, which is a great way of making her seem imposing and intimidating. There’s also a fantastic panning shot from Grizzlor, through the weirdo Horde robot and Rattlor to Leech, which is used when She-Ra is cornered by these four, and it’s pretty scary. We also get some new music; I particularly liked the dramatic drum-roll which greets the fade-in after the commercial break.
There are annoying things about this episode, such as Orko, though he’s not as bad as he could be. She-Ra too is her usual irritating self, Light Hope is a moron, and Glimmer is as useless as ever. For some reason, Bow really got on my nerves this week, and I can’t help thinking it’s not healthy to get as annoyed with a cartoon character as I sometimes do with him. Still, I shan’t be seeing him much more, and I may well miss him once we move into the uncharted territory that awaits us after the end of She-Ra…
In which the Christmas spirit comes to Eternia. And Etheria. But mostly Eternia.
Merry Christmas to you all. I’m sure that, like me, you’ve spent every Christmas Day for the last 30 years watching the Christmas Special on repeat until your mind melts. However, it has come to my attention that there are a few unfortunate souls who haven’t yet been introduced to this classic of Christmas television, so I will here summarise the plot and then review it.
In the Royal Palace, King Randor and Queen Marlena welcome a vast phalanx of Eternia and Etheria’s foremost freaks of nature to celebrate Adam and Adora’s birthday. There’s Moss-Man flirting outrageously with Queen Angela, Snout Spout hanging out with Fisto, Stratos hulking ominously over Castaspella, and Glimmer being studiously ignored by Cringer. Sy-Klone is also present, though he seems to have been relegated to the role of a waiter. Don’t worry about all these names; they’re only here as background action-figure advertisements, and they don’t do anything important. It’s a lovely panning shot, but let’s get with the story.
Prince Adam and Man-at-Arms have skived off from the decorating in order to build a Sky Spy, a rocket which Man-at-Arms claims will allow them to learn of Skeletor’s every move. Of course, it’s not long before a combination of Orko’s innate stupidity and Man-at-Arms’ exceptionally poor design work means that Orko accidentally launches the rocket, with himself inside.
Skeletor is cruising about in the Collector, evidently simply looking for trouble, and the runaway rocket soon attracts his attention. Once Adam and Adora realise that Skeletor has noticed the Sky Spy, they become He-Man and She-Ra to stop Skeletor getting his bony blue hands on it. In this, they are successful: they inflict some gratuitous damage on the Collector, forcing Skeletor to turn and head for home. However, with his unerring talent for making a situation worse, Orko casts a spell on the Sky Spy which causes it to fly off into outer space.
He-Man and She-Ra – who as we all know can of course breathe, talk and survive in the vacuum of space – fly out of Eternia’s atmosphere and give chase. On this occasion, however, the Sky Spy engages its warp drive, and our heroes lose track of it. They return to Eternia, unaware that Orko was on board anyway, though I have to wonder how far they’d care, even if they did know.
The Sky Spy crash-lands on Earth, and Orko emerges to immediately find two children about to be buried by an avalanche. He casts a spell to save them, and as a consequence of this idiotic act, we’re stuck with these bratty kids for the rest of the Christmas Special. They’re called Alicia and Miguel, and they are kind enough to explain to Orko all about Christmas. It turns out that Christmas is about presents, peace and goodwill towards men. There is evidently no goodwill towards women. Jesus is also conspicuous by his absence.
Back on Eternia, Man-at-Arms successfully tracks the Sky Spy to Earth, and at the same time, Marlena and Teela realise that Orko is missing. They put two and two together, and Teela says with undisguised glee, “Are you saying we’ll never get Orko back?” Man-at-Arms suggests using a transport beam to travel to Earth, but this will require the use of a kerium water crystal, which must be obtained from Etheria.
She-Ra returns to Etheria, where she meets up with Mermista. Mermista was apparently not invited to the party on Eternia, which seems a trifle harsh. Choosing to ignore this snub, Mermista agrees to help She-Ra acquire the water crystal, which is achieved by having a short and lacklustre fight with one of those ubiquitous dragon-like creatures, this one known imaginatively as the Beast Monster.
Once the crystal is in She-Ra’s grubby mitts, she is confronted by three tall robots which introduce themselves as Monstroids. It seems that someone at Mattel was well aware of the success of the Transformers, because these are second-rate rip-offs. The Monstroids imprison She-Ra in a forcefield, for no readily apparent reason, and then they fly off. Once they’re gone, She-Ra releases herself from the forcefield with ease. This little sequence is the very epitome of a pointless advertising scene.
She-Ra brings the crystal back to Man-at-Arms, who uses it to activate his transporter beam. As an aside note, I don’t know why Man-at-Arms keeps inventing things that rely on nearly unobtainable power sources. Off the top of my head, this transporter beam is one such example, as is the Palace radio transmitter in Three on a Dare (which needed rainbow quartz from Snake Mountain), and he also reveals that the entire planet needs Eternium in Double Edged Sword. Forward planning is clearly not his strong suit.
Anyway, once he turns on the transporter beam, a glowing light appears next to Orko and the children, which finally distracts them from the endless nattering about Father Christmas. They all walk into the light, which somehow – do not ask me how, because it defies logic – makes the entire Sky Spy disappear and rematerialise on Eternia. Orko introduces Alicia and Miguel to the inhabitants of the Palace, though he notably limits the introductions to the more normal-looking citizens. Snout Spout, Moss-Man and Sy-Klone are no longer anywhere to be seen.
With Alicia and Miguel on Eternia spreading the message of Christmas goodness, Horde Prime is disturbed. Or I assume he’s disturbed. He sounds like he’s talking underwater, frankly, so I haven’t really got a clue what he’s saying. He definitely summons both Hordak and Skeletor, and tells them to do something or another, which – based on what they subsequently go off to do – is capture the children.
Hordak gets there first, kidnapping the children with a tractor beam, and taking Orko too for good measure. Once he gets them back to Etheria, however, he is ambushed by the Monstroids, who have decided to capture the children to deliver them to Horde Prime and claim some kind of reward. Hordak gives the children up without a fight, and they end up locked up in a cell with Orko, who starts off on one of his infuriating “it’s all my fault” kicks. Yes it is, Orko, and it’s always all your fault. Why don’t you learn not to piss about with stuff that’s nothing to do with you?
This irritating little sequence comes to an end with the beginning of an even more irritating sequence, in which some tiny robots called the Manchines come to the rescue. There are only two things I think I need to say about the Manchines: firstly, they plumb new depths of annoying, and secondly, one of them is called Cutter, which is possibly the most serial-killer name I’ve ever heard. They may seem to be rescuing the kids, but it can only be a matter of time before things turn nasty.
Luckily, He-Man and She-Ra show up to take the children out of Cutter’s hands, but less fortunately, Skeletor does likewise. He manages to get away with Alicia and Miguel, as well as some abomination of nature called Relay, who is a Manchine Puppy. He-Man and She-Ra give chase, but rather half-heartedly, and as a result, Skeletor escapes.
Not for long, of course. No. Now it’s time for Hordak to get involved again. He shoots down Skeletor’s Sky Sled, which crashes to a landing in some snowy mountains. Skeletor is then subjected to his most heinous character assassination since The Greatest Show on Eternia, when Alicia and Miguel tell him all about Christmas being the season of goodwill, and he actually listens. He gives the children nice warm coats and even saves that bloody dog Relay from freezing. In total fairness, this sequence does contain some of the funniest lines in the entire Christmas Special, as Skeletor tries and completely fails to understand how Christmas works.
Eventually, the whole sorry situation comes to a head when He-Man, She-Ra, Hordak and Horde Prime all locate Skeletor and the children. There’s an almighty ruckus, the end result of which is that Skeletor takes a stand and saves the children from Horde Prime. He then claims to feel unwell, and unceremoniously exits while He-Man and She-Ra laugh at him. Which is nice of them.
Back at the Palace, Man-at-Arms has recharged the water crystal sufficiently to return the children to Earth. Before they go, Prince Adam dresses up as Father Christmas and gives them some flying belts, which I hope Man-at-Arms didn’t invent, given how often Man-at-Arms’ inventions break. Once they’re gone, Father Christmas Adam saunters up to Adora and says “Ho ho ho!” in a tone that implies he’d like some Christmas sex, immediately. For once, Adora doesn’t seem to be in the mood, but before the situation can turn ugly, Orko appears terrifyingly close to the camera and wishes everyone a merry Christmas. The End.
In today’s adventure…
Adam and Orko deliver this week’s moral, in which Adam explains that not everyone celebrates Christmas, but the spirit of love, joy and caring is within us all. Orko adds that Christmas is also about peace, happiness, and – most importantly – presents. At this, Adam turns to mug at the camera with one of the weirdest expressions I’ve ever seen him pull. I assume it’s meant to look like mild exasperation with Orko’s obsession with presents, but unfortunately he looks like he’s quite seriously mentally disturbed. Frankly, I’ve never seen an expression that more succinctly conveys the phrase, “I will kill again.”
Oh good god, I don’t feel like I can successfully list all the characters in this car crash. I mean, it definitely includes Prince Adam, Cringer, He-Man, Battle-Cat, Adora, Spirit, She-Ra, Swift Wind, Man-at-Arms, Orko, Teela, Glimmer, Bow, Kowl, Alicia, Miguel, King Randor, Queen Marlena, Madame Razz, Broom, Stratos, Fisto, Snout Spout, Sy-Klone, Moss Man, Ram Man, Mechaneck, Zodak, Man-e-Faces, Flutterina, Peekablue, Frosta, Castaspella, Queen Angela, Perfuma, Mermista, Sea Hawk, the Twiggets, Dree Elle, Yuckers, the Widgets, Loo-Kee, Skeletor, Hordak, Two Bad, Webstor, Rattlor (who’s working for Skeletor this time, though he only has one line, and it’s not to explain what he’s doing there), Spikor, Catra, Modulok, Multibot, Horde Prime, the Monstroids, the Manchines (including Relay), and Alicia and Miguel’s parents, but for all I know it includes billions of others too.
Excuse given for Adora and Adam’s transformations
Despite numerous transformations, some of which take place in the easily over-looked Palace courtyard, neither Adam nor Adora nor anyone else seek to explain their absence.
Fittingly for a feature-length episode, we’ve got a feature-sized quantity of insults. We start relatively sedately, with Two-Bad’s purple head calling his blue one a “lamebrain”, and the blue head retaliating with “motormouth”.
Once Two-Bad’s got his little personality disorder out of the way, the majority of the rest of the insults are directed at Skeletor or the Monstroids. Swift Wind refers to the Monstroids as “evil robots”, whereas Hordak considers one of them to be a “bucket of bolts”. He-Man and She-Ra get in on the act with “metal-mouth” and “iron head” respectively. None of these insults is particularly imaginative, but everyone’s just warming up at this stage.
Hordak’s in a foul mood with Skeletor this week, calling him “bone-brain”, “bonehead” and “skull-faced scoundrel” on various occasions. He-Man’s heart doesn’t seem to be in it, but he does at least contrive to join in by calling Skeletor a “bone-face”. Skeletor doesn’t even dignify this with a response, but does tell Hordak that he’s a “miserable excuse for a villain”. He then refers to Alicia and Miguel as “troublesome tots” and to Relay as a “dratted dog”, a sentiment with which I wholeheartedly concur.
Finally, Hordak says that Alicia and Miguel are “goody-goods” and “little fools”, while She-Ra tells Horde Prime that he is a “troublemaker”. This last is entirely accurate, and I suspect Horde Prime is pleased about it, but I’m pretty sure She-Ra wasn’t trying to be complimentary.
Oh No, Bow!
In the scene at the start where our heroes are decorating the Palace, Bow is engrossed in unnecessarily painting a box, which is the most complicated task that anyone dared to assign him. Even so, he’s still got the nerve to tell Peekablue that the stars she’s painting on the wall ought to be purple. Bow is clearly big in the world of interior design, as evidenced by the fact that he lives in a campsite in the woods, and therefore has loads of experience in the subject.
Bow then disappears from the episode, until about halfway through when he pops up again in order to lean against a tree, thrusting his crotch provocatively in the direction of Alicia and Miguel, and to teach them to sing a horrendous song about joy and Christmas spirit. It’s dreadful. Bow’s done some horrific things in the past, but this really does go the extra mile. Go away, Bow. I never want to see you again.
Does it have the Power?
I don’t like being overly negative, especially when it’s plain that the writers and production team have really tried to craft a great Christmas special, but this one has never really done anything for me, and I don’t know why. I think part of the problem is that an awful lot of it comes across as an advert, rather than a story – the Monstroids and the Manchines, in particular, really felt like they were only there to sell toys.
Looking back over the episode summary, I’d say that I enjoyed the Special mostly up to the point where Alicia and Miguel arrived on Eternia, after which it goes downhill quite rapidly with the endless capturing and rescuing of the children. As mentioned above, Skeletor has some brilliant lines when he has custody of the children, but this is pretty much the only point in the whole special at which the dialogue really comes to life.
Speaking of Skeletor, I think I’m more open than many He-Man fans when it comes to his character. I know that his crazy desire to bring the circus to Snake Mountain in The Greatest Show on Eternia infuriated many, but I – while not welcoming it with open arms – didn’t particularly mind. However, his behaviour in this episode is perhaps one step too far. I simply cannot believe that Skeletor would ever do anything good, especially not giving up a reward from Horde Prime for capturing the children. It just doesn’t ring true. My impression of Skeletor is that he can be petty and small-minded (as with the circus incident), but he just doesn’t have it in him to do good.
Everything else this time is pretty much by-the-numbers. He-Man, She-Ra and Hordak are all present and correct, as are the lead supporting casts from the respective shows, but no one does anything inspiring. It’s nice to see Man-at-Arms again, though it would have been good if Teela could have had a few more lines. Glimmer gets short shrift, as always, but who cares about her? In summary, I’m afraid I can’t say I loved this episode, but being honest, if you’re a He-Man fan, you’re going to be watching it this Christmas anyway.
In which Orko yet again earns a special place in hell.
Prince Adam, Snout Spout and Orko have come on a special trip for a festival called the Day of the Flowers, in which the beauty of Etheria will be celebrated. Previousepisodes of She-Ra had led me to believe that Snout Spout already lived on Etheria, but let’s gloss over petty whinges like that, since as this episode goes on, we’ll have plenty more to complain about.
Let’s start with complaining about Orko. After his last atrocity of an appearance, in The Greatest Magic, I was ready to sign up for an Orko-free future, but no – here he is again, playing stupid magic tricks and setting the episode’s plot in motion by making Adam and Adora’s swords disappear. You cock, Orko. Can’t you just leave well enough alone?
I feel like I’ve been getting ever more furious over the last few episodes of She-Ra, but you’ve got to admit I’m being sorely provoked.
An old man arrives at the festival, begging for help because a group of gigantic evil robots known as the Monstroids have kidnapped all the men and boys from his village to work in Hordak’s nucleon mines. Adam and Adora try to transform, but of course their swords have gone, resulting in a mildly satisfying scene where they get livid with Orko, and then decide to try to defeat the Monstroids as themselves.
The Monstroids approach the site of the flower festival, so Adam, Adora, Snout Spout and Frosta stand on a mountain looking down at them, in a misguided attempt to look intimidating. No doubt realising that no one would ever be intimidated by a man with Adam’s dress sense, however, they quickly move on to making more elaborate plans, which involve Frosta and Snout Spout making ice bombs, and Adora throwing them at the Monstroids. This is very boring, but it’s at least mildly better than Adam’s role in the plan, which is to stand around shouting at Orko.
This episode is such a tedious mess that I rather lost interest around about this point, but suffice it to say that there’s a whole lot more of Adam and Adora alternately yelling at and encouraging Orko, while the Monstroids continue to stamp around the flower fields with zero sense of urgency. In the meantime, Madame Razz hangs around, having evidently been written as a fusty old-fashioned eight-year-old who’s been given too much lemonade: “Oh dearie my! This is so exciting!” I can assure you, Madame Razz, that it’s not exciting in the slightest.
As you have no doubt predicted, Orko eventually manages to get the swords back, and Adam and Adora are free to turn into She-Ra and He-Man. The writers appear to have finally realised that cutting the transformation sequences together just plain doesn’t work, so at least they are good enough to take turns. Once these two are on the scene, of course, the Monstroids are turned into scrap metal, and I hope I never see them – or Orko – again.
In today’s adventure…
Loo-Kee was hiding in a tree, again, but I didn’t see him. I’m willing to let it pass this time. He suggests that we should believe in ourselves, and then we can do anything. If only I’d believed in myself, I could have turned this tripefest of an episode off.
Adora, Prince Adam, She-Ra, He-Man, Snout Spout, Orko, Madame Razz, Broom, Bow, Glimmer, loads of rebels, Loo-Kee, Hordak, the Monstroids, some Horde Troopers, and some poor unfortunate soul who’s been christened with the name of Ore Captain Sludge-Man, and as such had some pretty insurmountable obstacles right from the beginning of his life.
Hordak refers to the Monstroids as “drumheads”, and that’s all you’re getting on the insults front. However, if you fancy a spot of innuendo, we do bear witness to Adora saying, “Making things big is something you’re very good at, Orko.” Do with that as you wish.
Oh No, Bow!
If I really wanted to stretch a point, I’d argue that Bow drives like a complete maniac in the opening scene of this episode. Thereafter, he has sufficient wisdom to absent himself from the remainder of this thrilling instalment.
Does it have the Power?
Towards the beginning of this episode, Hordak snaps, “You’re not getting enough nucleon out of those mines, Ore Captain Sludge-Man!” It’s dialogue like this that makes me wonder if the voice actors ever had sudden flashes of despair, a la Alan Rickman in Galaxy Quest. “I was Richard III …”
Unfortunately, that little insight into the minds of the voice actors was the only entertaining thing about this episode, which is the third appalling effort in a row. It is at least different from the other two rubbish episodes, though. Unlike The Time Transformer, which was insane, and Above It All, which was disjointed, Day of the Flowers is just achingly boring. There are endless shots of the Monstroids trampling through the flower field, and of Orko again and again trying to get the swords back. Adora and even Adam are really patronising too, in their efforts to encourage Orko. This is another dreadful episode. She-Ra needs to pull her socks up.
In which my blood pressure is once again subjected to unnecessary strain.
Oh, good. Orko is paying a visit to Etheria, because he’s never proved to be annoying in the past. As the episode opens, he has the decency to be leaving, but I have a sneaking suspicion that he’s going to be with us for the duration. He and Adora trot off into the forest and quickly find what appears to be a Frisbee, though it probably isn’t because Adora considers it to be worrying enough to warrant a trip to She-Ra City.
The Frisbee soon reveals itself to be a magical portal, which sucks both She-Ra and Orko in. On the other side, to my distinct lack of delight, are Uncle Montork and Dree Elle. In case you need reminding, Uncle Montork and Dree Elle were the key ingredients in a numberof appallingHe-Man episodes, and up to now, I had considered their absence to be one of the few things that elevated She-Ra above He-Man.
Uncle Montork explains that the Crimson Council have disappeared, and consequently the Trollans need Orko’s help. The four of them vanish off somewhere to do something to help the Crimson Council reappear, the details of which I honestly can’t be bothered to go into here. If you care, it involves an evil Trollan called Doctor Zoog who has locked up the Council in a prison, and there’s a whole load of self-consciously “zany” and “wacky” Trollan hi-jinks, which I think we’ll all agree we could have done without.
Just in case the episode wasn’t infuriating enough, we’re also treated to a subplot in which Dree Elle decides that Orko is probably sleeping with She-Ra, and develops an insane case of jealousy. From what I’ve seen in this episode, neither Orko nor Uncle Montork nor any other male Trollan would turn She-Ra out of their beds, but as it happens, She-Ra hasn’t taken sufficient leave of her senses to allow that circumstance to come up. Consequently, Orko successfully wins back Dree Elle’s favour by rescuing her from Doctor Zoog, who half-heartedly kidnaps her.
Orko and Dree Elle then defeat Doctor Zoog by some hippy rubbish about the power of love, while She-Ra wastes her time pushing palaces around and bouncing about distracting some boring robots. Once Zoog is safely locked up, our heroes get some special award or other, and then She-Ra rabbits on about love until I vomited.
In today’s adventure…
Loo-Kee decides that this week he’s not going to mess about, accordingly appearing in the very first shot. His choice of moral is nothing short of bizarre, suggesting that if we want to get a pet, we should ask our local Humane Society for advice. Besides the fact that it’s nothing whatsoever to do with this week’s sickening episode, what in the seven hells is a Humane Society?
If you must know, today is a showcase for Adora, She-Ra, Orko, Uncle Montork, Dree Elle, an irritating individual called the Muckess, and Doctor Zoog. The opening scene of the episode includes cameo appearances for Madame Razz, Broom and Bow.
A pretty uninspiring selection greets us today. Doctor Zoog calls Orko a “pest”, She-Ra a “meddling muscle-woman” and his robots “fools”. Dree Elle retaliates by calling him a “villain” twice, and an irritating character called the Muckess describes Zoog as a “scoundrel”.
Does it have the Power?
It baffles me that the writers thought anyone was desperate for a follow-up to the apoplectically annoying Trolla episodes, still less one that’s so outstandingly bile-inducing. In short, this episode is both sickening and infuriating, the latter when it’s trying to be funny and the former when it’s trying to be serious. It’s even worse for coming so completely out of the blue: as mentioned above, I did think that with the He-Man cartoon over, at least I’d never be subjected to these Trollan tosspots again. But no. Not even that small dignity is afforded us. This episode is one to skip, and perhaps one for the hugely dedicated to track down and destroy the master tape.
In which Madame Razz inadvertently refers to Orko’s sexual activities.
Orko is helping the Sorceress to spring clean Castle Grayskull, but of course he cocks up and accidentally transports himself to Etheria. He immediately meets Madame Razz, so we are faced with a character pairing that I’m sure won’t prove annoying. They are both then captured by Mantenna, who encases them in what look like giant ice cubes. Broom, luckily, escapes and flies off to warn the other rebels.
Once She-Ra learns that Orko is on Etheria, she contacts the Sorceress, presumably hoping that she’ll have a clever trick to get Orko off the planet without delay. It turns out, however, that the Sorceress considers Orko should be kept off Eternia for as long as possible, so simply sends He-Man to Etheria to help out. When He-Man arrives, he wears a pained expression, as if he literally can’t believe he’s having to waste his time here again.
In the meantime, Mantenna has taken Madame Razz and Orko to the Fright Zone, where Hordak and Shadow Weaver try to work out what Orko is. For some reason, Orko is resistant to all of Shadow Weaver’s magic, so Hordak employs a scientific tool called the mind sweeper instead. If I wanted to be unkind, I might interject at this juncture that Hordak is also a scientific tool. It goes without saying, of course, that the mind sweeper has serious problems with Orko, because he doesn’t have a mind, and the end result is that the mind sweeper explodes.
Realising that they cannot determine what Orko is, Hordak and Shadow Weaver decide to send him as a present to Horde Prime. This gives us a dramatic moment to cut for the advert break, and when we return the story progresses to He-Man and She-Ra busting into the Fright Zone and causing all manner of havoc. They dispose of Grizzlor and Leech with the usual ease, and Catra proves even less challenging. Once they find Madame Razz, she informs them of the plan to send Orko to Horde Prime, so He-Man and She-Ra head straight to the space port.
On arrival, they find that the rocket containing Orko has already been launched, and that Hordak is gallivanting about on a really strange green insect creature. She-Ra attends to Hordak and the other Horde representatives with another of her trademark pant-displaying kicks, while He-Man leaps onto the rocket. It should be noted that He-Man is clearly less powerful than She-Ra, since he is incredibly concerned about going into outer space without a spacesuit, whereas She-Ra does it regularly just for kicks. Anyway, He-Man successfully redirects the rocket and rescues Orko.
The episode ends with an unwelcome moment in which Orko decides that She-Ra is gorgeous, and tells her so. She-Ra rewards him with a kiss, which prompts He-Man to join in and tell She-Ra she’s beautiful. If he was expecting a kiss, he’s disappointed, at least until after the episode fades out.
In today’s adventure…
I found that beastly Loo-Kee again! I can feel my heart bursting with pride. If you must know, he’s in a bush by the path just after Orko arrives on Etheria. His moral is once again pretty stupid, being all about helping people when they need a hand and thus proving that you’re their friend. He tries to link this in to the episode by claiming that Orko was giving the Sorceress a hand with her cleaning, but frankly Orko’s contribution to that task was minimal. It might have worked better if it had been He-Man and She-Ra lending Orko and Madame Razz a hand with being rescued, but even so, it would still have been largely irrelevant to the episode’s story.
What blimey and what a treat this is. There’s Adora, sure, and She-Ra, of course, but what’s this? He-Man too. And Orko and the Sorceress. It’s like a high school reunion. Less excitingly, we see Spirit, Swift Wind, Madame Razz, Broom, Loo-Kee, Hordak, Mantenna, Shadow Weaver, Catra, Leech, Grizzlor and some Horde Troopers. Is that an Evil Horde full house? In case you really want to know, there’s also some weird skull thing with which Orko strikes up a conversation in Castle Grayskull.
Excuse given for Adora and Adam’s disappearances
Prince Adam doesn’t feature this time, and Adora’s only contribution is a muttered, “I smell trouble,” to the camera before her transformation.
A wide range of insults this week, and a special prize to the episode for not resorting to using the word ‘fool’. We have Mantenna calling a pair of Horde Troopers “useless tin cans” and Grizzlor calling He-Man a “muscle man”. Orko and Hordak have a brief exchange of sharp words, with Orko telling Hordak he’s a “bonebrain”, and Hordak retaliating with “insect”. Finally, Orko manages to break the mind sweeper in such a way that it begins chanting, “Hordak is a meanie”, prompting Hordak to blow it up, thus rather proving the point.
Does it have the Power?
Well, Orko and Madame Razz ganging up didn’t prove as irritating as I’d feared, largely because Madame Razz took a back seat throughout most of the episode. It was also almost pleasant to see Orko again; perhaps in small doses, he’s not so bad. Or perhaps it’s simply in comparison to the idiots who populate Etheria. As for He-Man, it’s always pleasing to see him, though I think it’s time for Skeletor to put in another appearance, please.
The storyline was nothing special; it does seem like the Horde waste most of their time capturing solitary rebels, rather than just dropping atom bombs or something equally devastating on Whispering Wood. This week’s effort did have a few nicely sinister overtones, especially the decision to send Orko to Horde Prime, where it is hinted that he will be dissected.
Overall, I think I’d describe it as a pretty decent episode, except for one thing. I know it doesn’t have the same meaning in the USA as it does here, but when Madame Razz refers to Orko and says, “I like that little guy’s spunk,” I can’t help but shudder.
In which Kobra Khan forgets to pay the leccy bill.
Adam, Cringer, Man-at-Arms and Orko are out on one of their inexplicable jaunts, doing nothing at all, when they are perturbed by the arrival of Kobra Khan, driving a ridiculous vehicle identified by Orko as a Land Shark. The plot thickens when Kobra Khan asks the assembled multitude where He-Man is, requesting his help. Apparently the Eternal Fire has gone out, which means that Kobra Khan’s people – the Reptons – will go into hibernation forever. I would define hibernation that lasts forever as being dead, but Kobra Khan clearly prefers to dance around that issue.
Adam points out that – Kobra Khan himself aside – the Reptons are a peaceful people, and offers to help. After waiting for Kobra Khan to get out of sight, he turns into He-Man, and he and his team set off for the Reptons’ home. The road there involves several boring traps and monsters, and He-Man and Kobra Khan work together to defeat them. Kobra Khan notably saves Man-at-Arms from a falling tree, thus earning his trust – but it is made clear that Kobra Khan is planning a betrayal.
The home of the Reptons turns out to be the same generic cave system that we see every other episode on He-Man, and our merry band troll through it, commenting that it genuinely is quite cold, and exchanging worried remarks about whether relighting the Eternal Fire is possible. Naturally enough, Kobra Khan goes missing, so – without smelling a rat – He-Man and co. continue to explore. They eventually discover the chamber where the Eternal Fire ought to be, and conclude that it definitely isn’t burning any more.
As they examine the chamber, they are cornered by lots of Reptons, who accuse them of being responsible for extinguishing the Fire. Taken to King Pythos, He-Man pleads his innocence, and rests his case on Kobra Khan’s ability to vouch for them. When questioned, however, Kobra Khan claims that he saw Team He-Man putting the Fire out. Bet you didn’t see that coming.
He-Man gets violent at this stage, which results in Kobra Khan using his sleeping gas to knock the entire lot of them out. Kobra Khan then makes an offer to the Reptons: if he is able to restore the Eternal Fire, he will replace Pythos as King. Pythos agrees, and Kobra Khan pops off to call Scottish & Southern Energy and get them to turn the gas back on. Unfortunately, Scottish & Southern tell him that due to unpaid arrears, they can’t restore power. Kobra Khan doesn’t have enough hard cash to make a payment, and he doesn’t have any credit cards either, so we really do have a problem now.
Luckily, a nice Repton called Scales quickly discovers Kobra Khan’s treachery, and goes to He-Man’s prison cell forthwith. He details the entire plot for the benefit of the slower viewers, explaining that Kobra Khan engineered the whole situation in order to become King, but now is unable to relight the Fire. He-Man is only too willing to try to get the Fire going again, and asks Man-at-Arms how to do it. Man-at-Arms compiles a lengthy list of necessary mining equipment which they don’t have, so He-Man ignores his contribution and turns the Fire back on by turning himself into a drill and burrowing down to the centre of the planet.
As soon as the Fire is working again, Kobra Khan leaps out of a hiding place and happily crows that he will take the credit. Unfortunately, he’s idiot enough to not check whether King Pythos is standing behind him when he makes this statement – and what do you know, he is. Kobra Khan is led away by the Repton guards, then brought back about 20 seconds later for Scales to throw doughballs at him. This cartoon could be completely mental sometimes.
In today’s adventure…
Man-at-Arms informs us that we shouldn’t make decisions by jumping to the first or the easiest conclusion, which is what King Pythos did by believing Kobra Khan. This touches on racism – Man-at-Arms explains that Pythos trusted Kobra Khan simply because he was one of the Reptons – and is a pretty good moral.
The only downside to this moral is that Man-at-Arms closes by saying, “See you next time.” Unfortunately, this being the last episode ever, we all know that this is untrue, and so his comment has an unexpected poignancy. I wish they’d carried on making He-Man for ever and ever.
The grand finale of He-Man gives us the fairly classic hero line-up of Prince Adam, He-Man, Cringer, Battle-Cat, Man-at-Arms and Orko. The villain is, of course, Kobra Khan, and we also meet Scales, King Pythos, and plenty of other Reptons.
Excuse given for Prince Adam’s disappearance
Not wishing to go out on a high, Prince Adam doesn’t bother to give an excuse.
It’s not the most bountiful episode for insults, sadly. Battle-Cat implies that Kobra Khan is a “big mouth”, without coming out and actually saying it to his face. Orko calls Kobra Khan a “snake”, but that’s hardly insulting, and the Attack Trak decides to get personal by calling the Land Shark “Smiley”.
Does it have the Power?
For the last episode of the series, He-Man goes out with neither a bang nor a whimper. It’s not the show-stopping finale that we were all secretly hoping for, but luckily neither is it on a par with the poor efforts we’ve seen lately. I do appreciate that the writers didn’t know the show was finishing, and so it’s not particularly surprising that we don’t get an amazing last episode, but it does seem a shame that we finish without seeing Skeletor messing with Castle Grayskull one last time.
Still, judging this episode without considering its position in the series, it’s all right. It’s quite nice to see where Kobra Khan came from, and the reference to him being the “black snake of the family” was entertaining. It’s easy to see the double-cross coming a mile off, so perhaps it’s fortunate that the writer signposted it by allowing us to hear Kobra Khan’s thoughts from quite early on – that way, we actually had a sense of anticipation building for the inevitable betrayal, instead of the episode expecting us to be surprised when Kobra Khan turns out to be a baddy. I’m happy to say, then, that I recommend the final episode of He-Man.
In which the Starchild returns, to unpopular acclaim.
In a mysterious castle, a young lady called Arvella casts a spell and summons a dude called Angast, who introduces himself with the title, “King of the Realm of Evil.” It seems that some time ago, Arvella’s father Landros accidentally entered the Realm of Evil and was imprisoned for his troubles. Arvella now requests her father’s return, to which Angast agrees on condition that Arvella bring him the Starchild. (If you don’t remember the Starchild, you can count yourself fortunate. She was the eponymous star of the worst episode of the entire series.)
Allegedly, Angast only wants to look at the Starchild. Arvella isn’t sure about this deal, but Angast assures her that the Starchild will not be harmed. Consequently, Arvella goes out looking for the Starchild, who – as luck would have it – is visiting the Palace, accompanied by her bodyguard, a woman called Moweena who dresses like Robin Hood might do if he was invited to a tarts and vicars party. The Starchild is just as annoying as before, hugging everyone and saying things like, “It’s so good to see you all” in a squeaky cute voice.
When night falls, Arvella teleports into the Starchild’s bedroom and kidnaps her. Orko quickly raises the alarm and runs into He-Man, who was on his way to pay an ominous nocturnal “visit” to the sleeping Starchild. Learning from Orko that the kidnapper looked like Lady Arvella, He-Man and Moweena decide to go to Castle Landros to learn more. They emphatically tell Orko to stay behind, perhaps because the combination of Orko and the Starchild would be sufficiently infuriating to melt the brain of any sane viewer. Unfortunately, Orko ignores them and comes anyway. I hate my life.
Arriving at Castle Landros, He-Man, Moweena and Orko break in. They are just in time to witness Angast breaking his word and kidnapping the Starchild and Arvella. For good measure, he also kidnaps He-Man, Moweena, Orko and Battle-Cat. The whole sorry lot of them are teleported into a room, at which point Angast puts on a disarmingly mental grin, welcomes them all to the Realm of Evil, and dances around like a maniac.
The party really gets started when Angast sends a horde of armoured cannon-fodder to try to seize the Starchild, and we are treated to a nice long scene in which He-Man and Moweena dispose of the soldiers in amusing and non-violent ways. The whole thing comes to a sorry conclusion when Orko smashes a pumpkin on Angast’s head, and our heroes run away, rescuing Arvella’s father Landros in the process. The Starchild is then able to use her very strong and not-at-all annoying magic to return everybody to Eternia.
In today’s adventure…
He-Man explains that Arvella’s attempts to do a good thing by doing a bad thing didn’t really help. He adds that the way we react to problems can make the difference between solving them and simply making them worse. He optimistically states that he hopes we remember today’s adventure, which is unlikely, unless it’s as “that time they brought the Starchild back for no reason whatsoever”.
This week brings to the fore Prince Adam, Cringer, He-Man, Battle-Cat, Orko, Man-at-Arms, Teela, King Randor, Queen Marlena, the Starchild, Moweena, Arvella, Landros, Angast, and a whole load of Angast’s soldiers.
Excuse given for Prince Adam’s disappearance
Adam only transforms into He-Man because the Starchild complains that she hasn’t seen He-Man recently. Talk about abuse of power. At least he has the sense to do it privately, and thus doesn’t need to give an excuse.
Moweena refers to Arvella’s servant as a “little man”, perhaps in recognition of his lower class status. Otherwise, the insults only begin to flow thick and fast once our heroes find themselves in the Realm of Evil. Angast calls all of our heroes “fools”, and specifically reserves “foolish woman” for Arvella. Considering they are nameless cannon-fodder, Angast’s soldiers get a surprising degree of abuse, being referred to as “clowns” and “bumblers” by Angast, and the milder “bad guys” by Orko.
Elsewhere, it’s Angast himself who comes under fire, receiving a “Mr Bat Face” from Orko, and “hornhead” and “hornheaded horror” from Moweena. These latter two are a touch odd given Angast doesn’t have horns. Nonetheless, they’re still not as surprising as Orko’s parting shot to Angast, which sounded distinctly like “fat bastard”.
Does it have the Power?
I’m in two minds about this one. I remain completely baffled as to why anyone thought that the Starchild was a character in desperate need of revisiting. I’d have thought the writers would just want to draw a line under that particular debacle and pretend it never happened. While this episode is nowhere near as bad as the Starchild’s first episode was, I still can’t see why it was necessary to involve the Starchild at all. With a bit of tweaking, Bargain with Evil could have told the same story without the unneeded baggage of a much-hated character from nearly 100 episodes ago.
On the other hand, most of the bits that didn’t involve the Starchild were pretty decent, for a baddy-of-the-week episode. Angast was relatively competent, and he had a reasonable motive for kidnapping the Starchild (she had powers that could open a gateway to Eternia, in case you wondered). I’m still not sure about the need for the tarty Robin Hood, but maybe the animators had gone mental. I know I would after animating 125 He-Man episodes.
To conclude, I think I’d put this one down under the don’t bother heading. But if you do, you probably won’t regret it too much.
In which Skeletor begins plans to open a sinister version of Toys R Us.
We open in Snake Mountain, where the eponymous Toy Maker is offering his services to Skeletor. Skeletor, proving that he isn’t completely mad yet, asks why the bloody hell he would be interested in a Toy Maker. The Toy Maker explains that his toys are somewhat out of the ordinary, to the extent of being able to take over a kingdom. Skeletor admits his interest, and instructs the Toy Maker to use his toys to capture Man-at-Arms.
As luck would have it, Man-at-Arms is messing about in the wilderness with one of his new inventions, which I will christen the Amazing Melting Machine. Environmentally responsible as always, he is trying to use the Amazing Melting Machine to melt hills. There follows an extended and irrelevant sequence in which the Amazing Melting Machine goes haywire and has to be stopped by He-Man. I’d be remiss in my duties if I didn’t point out that during this sequence, He-Man uses the Amazing Melting Machine to melt a cloud, which I do not think is possible.
After this delightful happening, Orko flies off, whinging about how no one likes him. He is correct. I like him still less when, a moment or two later, he bumps into the Toy Maker, who flatters him and then gives him some evil toys – specifically a teddy bear, a toy soldier, and a diplodocus. The Toy Maker even uses the telltale evil phrase, “Now remember, this’ll be our little secret.” Orko doesn’t pick up on this enormous spot-the-baddy hint, and happily takes the magic toys back to the Palace.
At the Palace, Adam, Man-at-Arms, Teela and Orko all watch the toys as they magically strut about on a table. The four of them are ridiculously entranced, as if they’ve never heard of clockwork. Man-at-Arms suggests that the King and Queen would like to see the toys as well, because he evidently considers the King and Queen to be equally mentally deficient. Unfortunately, things never get to that stage, since once everyone else has gone to bed, the toys increase dramatically in size, and advance on Man-at-Arms and take him prisoner, in a surprisingly creepy sequence.
In the morning, Adam, Randor, Teela and Orko discover what has happened. When it emerges that the Toy Maker is actually a dangerous criminal and not a friendly if secretive wizard, Orko utters his favourite phrase: “Oh no! It’s all my fault.” Instead of agreeing with him, Adam just tells him not to blame himself, and pops off to turn into He-Man.
Teela and Orko are examining the tracks left by the toys, when Ram-Man unexpectedly shows up, offering his services. There is a noticeable lack of enthusiasm displayed at his arrival. Everyone is much more pleased when seconds later, He-Man and Battle-Cat appear. It is quickly determined that the tracks lead through the Valley of Echoes, which is allegedly very dangerous, but frankly in the extended sequence that follows, I think “boring” would be a more accurate description.
It’s now time for a fight with the toys, which luckily doesn’t last too long, and ends with Orko acquiring magical mastery of the toys, for some reason. He-Man then considers it the height of hilarity to defeat Skeletor using the toy diplodocus. Once he’s finished messing around thus, Teela rescues Man-at-Arms, and He-Man takes the Toy Maker into custody. He also randomly decides to arrest Beast-Man and Trapjaw, which seems a little unfair, since they haven’t done anything wrong (at least, not this week).
In today’s adventure…
King Randor stands in the Palace courtyard, looking incredibly solemn. And with good reason: today’s moral is the very important lesson that you mustn’t take presents from strangers. Then Orko shows up, and adds that he ought to have known something was afoot when the Toy Maker asked him to keep secrets from He-Man. King Randor agrees with this piece of advice, and says, “Friends don’t have to keep secrets from each other.” He then closes with the by now traditional sign-off, “Till next time.” Unfortunately, he slurs these sentences together, making it sound as if he’s saying, “Friends don’t have to keep secrets from each other till next time,” implying that after the next episode of He-Man, you’ll have an absolutely massive secret to keep from your friends.
A pretty classic line-up greets us today, with Prince Adam, Cringer, He-Man, Battle-Cat, Man-at-Arms, Orko, Teela, Ram-Man, King Randor, Skeletor, Beast-Man, Trapjaw and Whiplash. The only newbie on the table is the Toy Maker.
Excuse given for Prince Adam’s disappearance
When the Amazing Melting Machine goes mental, Adam comments, “Let’s go, Cringer, we’re needed.” This is at a juncture when no one is paying any attention to him anyway, so it’s unnecessary, but appreciated. Later on, he offers, “I’ll go for help”, when it becomes clear that He-Man is going to be called upon to do battle with a giant toy teddy bear.
Skeletor is less interested in insults than normal, rather surprisingly referring to everybody as his “friend”. It may be sarcastic, but it doesn’t sound it. Even when he does get insulting, his heart isn’t really in it, offering only “little man” to the Toy Maker. The only other insult in the episode isn’t much better, consisting as it does of Orko referring to the Toy Maker as a “bad Toy Maker”.
Does it have the Power?
It’s good fun, an original idea for an episode, and a relevant moral – all things that have been sorely lacking in He-Man recently. The Amazing Melting Machine sequence is completely irrelevant, and the bit in the Valley of Echoes is fairly dull, but otherwise, it gets a lot right. The Toy Maker is a credible baddy, and his toys achieve a few moments of genuine creepiness. Skeletor’s plans are all over the place as usual – God knows why he wants to capture Man-at-Arms – but who cares about that? All in all, this is an unexpectedly good episode, though once again, you won’t find it on my Top 10 list.
In which Orko loses his magic, and we’re all expected to give a toss.
Today’s episode opens on Eternia Day, a day of special celebration on which King Randor invites the needy amongst his people into the Palace and does whatever he can do to help them. At Snake Mountain, Skeletor and Evil-Lyn hatch a diabolical plot to steal the Sceptre of Power, an artefact of immense power which is wielded by Randor only on Eternia Day. Evil-Lyn uses her magic to disguise Kobra Khan as a needy citizen of Eternia, and off he pops to the Palace.
This is all well and good and pretty much in line with every other plan Skeletor and Evil-Lyn have ever come up with, but it suddenly varies from the norm when Evil-Lyn claims that Orko will probably be able to see through the disguise. This is despite the fact that Orko has been completely oblivious every single other time one of Skeletor’s cronies has disguised themselves to come into the Palace. This lapse in logic notwithstanding, Skeletor and Evil-Lyn ambush Orko out in the forest, and remove his magic powers.
Man-at-Arms gleefully claims that he can’t do anything to restore Orko’s powers, but Orko himself suggests that they visit a legendary magic waterfall, the gateway to which is somewhere beneath the surface of Eternia. That’s pretty vague, though Adam optimistically claims it’ll only take a few hours to find. He turns into He-Man, and takes Orko on an expedition to find the falls.
They very quickly find a magic door, which refuses to let them in until they say “please”. Orko manages this simple feat, but He-Man instead succumbs to a fit of temper and tries to wrest the door off its hinges. He is consequently denied entry, and so turns back into Adam to get round the “no He-Man” rule. Once inside, he smugly transforms into He-Man again, flicking Vs at the door as he does so.
The two of them navigate a number of stupid hazards in the caves, eventually meeting a loopy old man who identifies himself as the Gatekeeper. He’s really annoying, so we won’t dwell on him too much, but suffice it to say that he transports He-Man and Orko (after a great deal of time wasting) into another dimension, where they find the magic waterfall. Orko submerges himself in its waters, sadly doesn’t drown in the process, and gets his magic back.
In the meantime, Kobra Khan has assumed his disguise, and barged his way to the front of the queue of the needy people of Eternia. The Eternia Day ceremony begins, and Kobra Khan is just about to do something nefarious, when Orko arrives and immediately unmasks the villain. The episode ends with Kobra Khan being sent off to the tender mercies of the Gatekeeper, which I think is a far worse fate than he deserves.
In today’s adventure…
Man-at-Arms and Orko conclude that they learned all about cooperation today. This is largely due to a very short scene in which Adam and Orko had to work together to defeat some tentacles. We’ve had this lesson eight billion times before, so it doesn’t really seem necessary. My pick for moral would have been the importance of persistence: there was a point in the episode when Orko despaired of ever getting his magic back, and had to be persuaded not to give up. I don’t recall that theme ever being discussed in the morals before.
A nice wide-ranging cast today brings us Prince Adam, He-Man, Orko, Man-at-Arms, King Randor, Queen Marlena, Skeletor, Evil-Lyn, Kobra Khan, Beast-Man, Trapjaw, the Gatekeeper, and some random unnamed Eternian citizens.
Excuse given for Prince Adam’s disappearance
Despite two transformations, we aren’t lucky enough to get an excuse for either.
It’s fairly thin on the ground today, the only offerings being “cowards” from Kobra Khan to Beast-Man and Trapjaw, and a gratuitous “meddling fool” from Skeletor in reference to Orko.
Egg on your face?
I didn’t think we’d get anything in this category, but suddenly – in the moral segment, no less – we were treated to the familiar and hilarious sight of Orko accidentally throwing an egg into Man-at-Arms’ face. It was no more and no less amusing than usual.
Does it have the Power?
It must have been getting very difficult for the writers at this stage in the series. After 120 episodes of He-Man, they were clearly running out of possible storylines, and were forced to borrow from everything that had gone before. This one helps itself liberally to Orko’s Missing Magic and The Shaping Staff, and I’m pretty confident we’ve had one previously that contained a concept similar to the Gatekeeper as well. This repetition is understandable, but it does give episodes such as The Magic Falls an air of tiredness. It’s perhaps unfair, but if this episode had come a lot earlier in the show’s run, it would have been much more enjoyable. As it is, it’s fine, but not a must-see.
In which Beast-Man and Trapjaw make the elementary mistake of kidnapping Orko.
Well, it’s nice to know that Orko will be making a return, after his really, really long absence. This episode starts out in the wilderness, where Trapjaw and Beast-Man, somewhat surprisingly, are planting some crops. This is no ordinary plant, however – it grows within seconds into an enormous orange crystal mountain. Beast-Man mysteriously claims that it will show King Randor who’s boss, which might be true if King Randor is interested in a bollock-kicking contest over who’s got the biggest orange mountain. I suspect he isn’t.
The next scene shows Orko in the Palace, performing magic tricks which are actually working for once. The assembled crowd are amazed at this display of competence, especially Prince Adam, who is for some reason animated with his jaw hanging open like a first-class moron. The animators have also seen fit to give him a quite stunning hunchback. When Orko disappears, the court assumes it’s part of his magic show – but in reality, he has been magicked away by Beast-Man and Trapjaw.
Beast-Man and Trapjaw instantly send a message to King Randor, demanding to be addressed in future as Mr Beast-Man and Mr Trapjaw. They’ve evidently been watching Reservoir Dogs again. Randor isn’t at all interested, until these two clowns reveal that they’ve kidnapped Orko, at which point Randor becomes only marginally more interested. Beast-Man demands all the photanium in Eternia in exchange for Orko’s release, but Teela points out that this would leave the Palace defenceless, as if she thinks this isn’t Beast-Man’s intention. In any case, Teela seems to think that photanium is more useful than He-Man in terms of defending the Palace.
Beast-Man then uses an amulet called the Amber Crystal of Mallarka on Orko, locking his magic so he can only use it for the express purposes defined by Beast-Man and Trapjaw. This is an outstandingly bad idea, since Orko develops a “hilarious” habit of wilfully misinterpreting said express purposes, and the rest of the episode is filled with intermittent scenes of Orko’s magic doing increasingly stupid things to Beast-Man and Trapjaw.
He-Man and Man-at-Arms soon find the orange mountain, where Beast-Man shoots a volley of energy bolts at them, and then treats them to a huge holographic projection of his face, welcoming them to the Amber Fortress. He then proceeds to laugh like a complete lunatic, while He-Man and Man-at-Arms decide to pop off to Castle Grayskull to ask advice. The Sorceress reveals that the Amber Crystal was created in ancient times by an insectoid race called the Polteeth, so He-Man’s next move is to visit them.
The Sorceress had said that the Polteeth are now peaceful, but when He-Man and Man-at-Arms arrive, the Polteeth surround them, point spears, and take them captive. He-Man glances at Man-at-Arms, as if to say, “Thanks for the up-to-date intel, Sorceress.” Refusing to help our heroes, the Polteeth queen orders them off her territory. With suspiciously convenient timing, He-Man then rescues one of the Polteeth from falling off a cliff, and the queen changes her mind and agrees to help. I wouldn’t mind betting He-Man engineered the whole cliff danger business.
Using an Amulet Nullifier given to him by the Polteeth queen, He-Man returns to the Amber Fortress and successfully gets inside. He finds the Amber Crystal and destroys it, which makes the entire fortress disappear. He also discovers that Orko has irritated Beast-Man and Trapjaw so extensively that they are only too pleased to hand him over. This makes He-Man, Man-at-Arms and Orko laugh as if they’re demented.
In today’s adventure…
The moral today would appear to be that if you get taken hostage, you should make every effort to infuriate your captors. This seems a trifle unwise. Instead, Orko shows up to suggest that we shouldn’t play tricks on our friends, because people might get hurt. This pearl of wisdom is followed by a repeat performance of that animation of Adam with his mouth hanging open. I don’t know why.
This one’s got a pretty standard cast list – Prince Adam, He-Man, Orko, Man-at-Arms, Teela, the Sorceress, King Randor, Queen Marlena, Beast-Man and Trapjaw. The only characters out of the ordinary are the multitudes of Polteeth.
Excuse given for Prince Adam’s disappearance
It’s getting very tedious to report, but once again, Adam doesn’t give an excuse because the only person present at transformation time is Man-at-Arms.
Orko calls Beast-Man a “fuzzball”, and Beast-Man tells He-Man and Man-at-Arms that they are “fools”. Not terribly exciting, really.
Does it have the Power?
I may be getting a bit jaded, but despite there being nothing much wrong with it, this episode doesn’t really seem like a winner, aside from the delightfully mental Mr Beast-Man and Mr Trapjaw business. At this point in the series, it’s getting a bit tedious to see the kidnap and ransom plot wheeled out yet again. In case you haven’t detected it, I’ve never been a fan of Orko’s persistent stupid magic tricks, and so watching him playing silly jokes on Beast-Man and Trapjaw for most of the episode wasn’t a lot of fun. The business with the Polteeth seemed like time-wasting too. As I say, there’s nothing terrible about the episode, but neither is it all that exciting. It’s probably worth a watch, but don’t look forward to it or anything.