In which He-Man gets uncharacteristically violent.
The Sorceress summons Prince Adam and Man-at-Arms to Castle Grayskull to fill them in on her most recent nightmare, in which Skeletor found the lost island of Anwat Gar and discovered the ancient Legacy Stones, the usual artefacts of great power, ra ra ra. Adam and Man-at-Arms don’t particularly care about the Sorceress’ fevered hallucinations, so she changes her mind and claims her dream was actually a vision. With a heavy sigh, Adam turns into He-Man, and sets off with Man-at-Arms to try to find Anwat Gar.
It seems I have misunderstood something from the previous scene, because it now appears that Man-at-Arms knows exactly where Anwat Gar is, and he and He-Man arrive there quickly, only pausing for a brief interlude in which Man-at-Arms falls off his boat like the idiot he is. I imagine he was trying to find that giant fish to eat him again.
Anwat Gar turns out to be a stupid sort of place equipped with billions of traps which are all designed to be easily incorporated into the video game adaptation. (Incidentally, back in the day, did anyone buy the Playstation 2 game Defender of Grayskull? I did, and I couldn’t get past the first room.) Man-at-Arms does not distinguish himself in his efforts to evade these traps, requiring rescue from He-Man every single time. Why do they keep him around? They should just give him a quiet room in the Palace basement, where he can pretend to be important by inventing things that already exist, yammering to himself about Prince Adam and He-Man, and dreaming about giant fish.
After about 10 minutes of messing about with tedious traps, He-Man and Man-at-Arms finally meet the island’s guardian: Sy-Klone. Remember when I said a few weeks back that absolutely no one was clamouring for Count Marzo’s return? The re-introduction of Sy-Klone actually manages to plumb new depths of indifference. Anyway, Man-at-Arms tries to make friends, but Sy-Klone isn’t interested, and attacks.
Sy-Klone’s method of attack is to throw Frisbees at his foes, which doesn’t concern He-Man in the slightest but – predictably – puts that clown Man-at-Arms out of action. This infuriates He-Man to the extent that he actually punches Sy-Klone right in the face, an act of violence rather out of character for him. Sy-Klone retaliates by spinning round really fast and causing a whirlwind, and this epic battle only comes to an end when Skeletor announces his presence, and further reveals that he has successfully nicked the Legacy Stones.
Skeletor activates one of the Legacy Stones, and it upgrades his outfit to a pimped-up samurai suit, which is just lovely. This is his cue to go on a bit of a rampage, starting by knocking He-Man down and then crowing about his intention to proceed to Castle Grayskull. He-Man gets up and takes out his frustration on Beast-Man, who also earns a full fist to the face. What’s got into He-Man today? It’s only a matter of time before he punches Man-at-Arms, which I for one would pay good money to see.
He-Man activates the other Legacy Stone and gets a samurai suit for himself too. This is of course more than sufficient to even up the score, but Skeletor doesn’t accept that until after he and He-Man have a surprisingly violent and ridiculously elongated fight, to the accompaniment of some pretty funky beats. Once Skeletor is defeated, He-Man destroys the Legacy Stones and recruits Sy-Klone to join the ever-growing band of freaks that are the Masters of the Universe.
In today’s adventure…
The only lesson I learned from this episode is that I shouldn’t have bothered watching it.
Character checklist
Barely anyone today: the limelight goes to Prince Adam, He-Man, Man-at-Arms, Sy-Klone, the Sorceress, Skeletor and Beast-Man. There are small appearances for Teela, Mechaneck, Stratos, Orko, Man-e-Faces and Ram-Man, but these are even less consequential than usual.
Excuse given for Prince Adam’s disappearance
Definitely not needed this week; Adam transforms in Castle Grayskull, with only the Sorceress and Man-at-Arms anywhere near him.
Insults
For the first time in Lord knows how long, there weren’t any insults this week.
Does it have the Power?
Certainly not. This is the first out-and-out failure of this series, largely due to it essentially being one long fight scene between either He-Man and Sy-Klone or He-Man and Skeletor, both of which combinations grew tedious mighty quickly. The early scenes exploring the island felt uninspired, and I’m pretty sure the samurai business was only involved in an effort to shift those dreadful Samurai He-Man and Samurai Skeletor action figures that blighted the shelves of Woolworths in the early 2000s. (I seem to recall there being a Samurai Man-at-Arms as well, which no one in their right mind would have touched.) In its defence, I would say that even being the worst effort this series has come up with, it’s not nearly as unwatchably bad as the rubbish episodes from the other series (hello, The Rarest Gift of All, The Wizard and He-Fan) – but that still doesn’t mean you should even consider watching it.
And that’s probably all from me for a couple of weeks – I have some exciting other writing to do that someone’s actually going to pay me for, so I’d probably better work on that instead. Sorry to leave the blog at this low point, but it’ll be back most likely sometime in mid-August.