In which an unexpected face from Filmation returns.
Hmm. Seems I’ve been spelling Mechaneck wrong all these years. I’m not going to change my ways now though, not with only another 27 episodes to go. Plus episode titles aren’t necessarily authoritative – I’ve seen quite a few bloopers in my time, notably Quest for He-man and Shera Makes a Promise. And also, what if Filmation called him Mechaneck but MYP says Mekaneck? I’m not changing my spelling of Mechaneck just because some young punk wants to make his mark on Eternia.
Anyway, as you could perhaps guess from the title, today really isn’t Mechaneck’s day. Not only does he injure his neck, he gets a bee in his bonnet about having such a useless special ability, and – to add insult to injury – Man-at-Arms invents a new device that will basically render Mechaneck obsolete. I don’t know why Mechaneck is so upset about this latter: it’s not as if Man-at-Arms is actually a competent inventor.
Mechaneck mopes off to a lakeside, where he occupies himself throwing stones into the water and wishing he was a better person. Let’s be honest, he’s right. Can any of us remember getting Mechaneck’s action figure when we were little and being consumed with excitement? No. And that’s because he’s both boring and utterly implausible. How did he ever come into existence without someone ripping his head off and performing really weird experiments on him before sewing his head back on?
This episode has only been going on for about five minutes and I’ve already used up half my usual word count in pointless bitching about Mechaneck. I’d better get on with it. While down at the lake, Mechaneck meets an obviously evil dwarf who promises him all the special powers he would like, if only Mechaneck agrees to retrieve an amulet of sentimental value from the Sands of Fire. Hint: if ever anyone asks you to get them a magic artefact purely for sentimental reasons, they are probably Sauron and the artefact is the One Ring. You should politely decline.
Mechaneck doesn’t politely decline. Instead, he runs off merrily to the Sands of Fire, while the dwarf leers stupidly at the camera. Mechaneck manages to retrieve the amulet with a minimum of fuss, but when he brings it back to the dwarf, there is no thank-you and certainly no acquisition of new powers. Instead, the dwarf simply walks off and disappears in a flash.
While Mechaneck has been off retrieving the amulet, the Sorceress has been giving Prince Adam a history lesson about our old friend, the notoriously creepy Count Marzo. Marzo was an evildoer in the time of Adam’s grandfather, King Miro, who eventually defeated Marzo in battle, and imprisoned him in the body of a dwarf. Marzo’s magical abilities were derived from an amulet, which was safely hidden away in the Sands of Fire. I’m sure this must be relevant somehow, but I imagine it’s just a coincidence that Mechaneck has fetched an amulet from the Sands of Fire for a dwarf.
Blimey and don’t I feel stupid! Turns out the dwarf Mechaneck met is actually Count Marzo! Can’t believe I didn’t see that coming. Anyway, now Marzo has his powers back and is free to go back to his previous activities as Eternia’s foremost heavily-implied-kiddy-fiddler. His first move is to equip himself with some massive rats and head to the Palace to attack King Randor, and to my distinct surprise, he actually manages to defeat He-Man in a one-on-one fight. The way is thus clear for him to enter the Palace, where he uses a cloud of stun gas to defeat everybody else with the skill of a professional. Skeletor should watch and learn.
The only two who escape Marzo’s devastating assault are Orko and – of course – Mechaneck. Mechaneck decides to try to save the day himself, while Orko goes for the far more sensible option of waking He-Man up and getting him to do it. He-Man deals with the stun gas by spinning his sword round and round really fast to create a whirlwind to blow the gas away, while Mechaneck manages to nick the amulet back from Marzo.
He-Man hurls the amulet into the depths of the sea, and escorts Marzo away to have a word with Operation Yewtree, who want to interview him under caution for his previous nefarious plots involving children (see The Once and Future Duke, The Eternia Flower and Search for a Son if you’re sufficiently demented, but don’t say I didn’t warn you). Mechaneck concludes that he’s not as rubbish as he thought he was, and everyone goes away happy. Except Marzo, obviously.
In today’s adventure…
Yep, I think this one is pretty clear with the old “don’t trust strangers” message, especially not if they ask you to do something for them. It’s also a passable attempt at the equally old “you’re amazing for just being you” story that we’ve heard on more than one occasion.
Character checklist
I can’t promise this is a definitive list, but I definitely spotted Prince Adam, Cringer, He-Man, Battle-Cat, Mechaneck, Orko, Teela, Man-at-Arms, the Sorceress, Ram-Man, Stratos, Man-e-Faces, King Randor, Count Marzo, Skeletor, Beast-Man, Tri-Klops, Evil-Lyn, Trapjaw, Clawful and Whiplash. There’s also some nice flashback footage of King Miro, if that’s the sort of thing you’re into.
Excuse given for Prince Adam’s disappearance
Adam is alone in a barn when he transforms, and no one even knows he’s gone, so there’s no reason for him to offer excuses today.
Insults
Marzo addresses Mechaneck as his “stretch-necked friend”, which isn’t massively insulting, but I’m reporting it because if I didn’t, there’d be nothing to say in this category.
Egg on your face?
Orko conjures up a bucket of water, which he upends on He-Man’s face. I’m not sure if this is worthy of inclusion in this category, since it was deliberate and not the result of a trick going wrong. I’m erring on the side of caution here and mentioning it though, just to avoid the slim chance of me being lynched by a band of He-Man fans who are mightily upset at me skipping over this occurrence.
Does it have the Power?
It’s not bad, but it has got a faint air of going-through-the-motions to it, feeling fairly uninspired. This is partly because literally no one was clamouring for the reintroduction of Count Marzo, who I always found both dull and disturbingly icky. This incarnation of him has, admittedly, ditched the child-manipulation aspect that made him so creepy, but in doing so it leaves him simply as a generic villain. Mechaneck’s not particularly interesting either, and I couldn’t care less if he remains insecure about his stupid neck for the rest of his miserable life. In conclusion, I’d probably skip this one, but if you accidentally watch it, it’s not the end of the world.