After He-Man’s recent trip to Armenia, Mega-Construx Skeletor felt that he could do just as well, if not better. Consequently, he accompanied me on a tour of Azerbaijan, which culminated in a remarkable discovery…
And here ends the happy story of Skeletor’s visit to Azerbaijan.
The episode begins with the rebels under attack, but thanks to a bit of a blunder from Shadow Weaver, they manage to escape. Hordak is properly livid with Shadow Weaver as a result, and after the ensuing discussion, Shadow Weaver decides to throw in her lot with Skeletor instead. She contacts him in Snake Mountain, and offers him anything he needs to conquer Eternia, in exchange for his help in toppling Hordak.
Skeletor agrees, but secretly plans to betray Shadow Weaver and conquer both Eternia and Etheria for himself. I say “secretly” – what I mean is that he manages to refrain from shrieking out this cunning plan for at least 20 seconds. Still Shadow Weaver remains unaware, and merrily transports Skeletor to Etheria.
Light Hope somehow gets wind of this development, and summons She-Ra to tell her all about it. She-Ra reacts with an air of weariness, barely restraining herself from saying, “For God’s sake, Skeletor again?” Instead, she flies off on Swift Wind to try to find Skeletor and Shadow Weaver, and stop them from doing whatever they want to do.
Our dynamic duo are in Snake Tongue Pass, happily occupying themselves in ambushing Hordak and a convoy of Horde tanks. Skeletor is enjoying this mightily, laughing his fool head off and waving his arms around like a complete maniac, but then has to get down to the serious business of a full-on duel with Hordak. After a pretty mental battle, Skeletor prevails, but is interrupted by the arrival of She-Ra – and then, to my surprise, he defeats her too.
With Hordak and She-Ra out of action, Skeletor cuts to the inevitable betrayal bit. He asks Shadow Weaver to put Hordak in a magic cage, and when she does so, he slams the door on her as well. He then indulges himself in a completely demented chuckle, before carting She-Ra off to the Fright Zone, where he seats himself in Hordak’s throne and introduces himself to Catra, Mantenna, Leech, Grizzlor and Scorpia as their new boss.
With only four minutes of the episode’s runtime left to sort out this whole mess, it’s worryingly up to Bow and Madame Razz to break into the Fright Zone and release She-Ra. This task is made easier since the Horde team are taking advantage of Hordak’s absence to beat Imp up, and are thus not guarding the Fright Zone as efficiently as they should.
Once Bow manages to free her, She-Ra starts putting all the Horde Troopers out of action with her traditional high kicks, and uses a convenient seesaw to catapult Skeletor out of the Fright Zone. Once he’s outside, he is met by Hordak and Shadow Weaver, who have managed to free themselves from the magic cage. Fearing that Skeletor will give the game away, Shadow Weaver quickly teleports him back to Eternia, while She-Ra and her crowd sneak off back to Whispering Wood.
In today’s adventure…
Loo-Kee is in Whispering Wood, not that that will come as a particular surprise to you. He talks to us today about revenge, explaining that trying to get revenge didn’t help Shadow Weaver and it won’t help us either. He counsels us to instead try to forgive and forget, and says “because that usually works.” It’s incredibly hard not to read a sarcastic undertone to this phrase.
This excellent episode features Adora, She-Ra, Swift Wind, Bow, Kowl, Madame Razz, Light Hope, Loo-Kee, Skeletor, Hordak, Shadow Weaver, Catra, Mantenna, Leech, Grizzlor, Scorpia, Imp and Spikor.
Excuse given for Adora’s disappearance
“I’m going to try and find a way out of here,” says Adora, when the rebels are pinned down at the beginning. It’s not a particularly good excuse, and it’s pretty unbelievable that the rebels wouldn’t already have tried to find a way out.
Perhaps inevitably for an episode that finds Skeletor in such fine form, there are vast swathes of insults flying about today. Shadow Weaver calls Imp a pretty scathing “pig-faced little worm”, and Imp retaliates with the far less effective “Shadow Wimpy”. Hordak gets in on the act too, calling Shadow Weaver a “useless trickster”. At the end of the episode, Bow refers to Hordak as a “villain”.
All the remaining insults in the episode are dispensed by or directed at Skeletor. She-Ra opts to call him a “villain”, a “bone brain” and a “bonehead”, to which Skeletor responds with the pretty mild “fool”. He reserves greater ire for Hordak, who also receives a “fool”, but is further burned with “dolt” and something that sounds like “bone breath”. Hordak responds with “bone-headed bogwobbler” (which I think we’ve heard before) and “bony buffoon” (which, oddly, I don’t think we have heard before).
Skeletor also finds time to describe his new army of Catra, Mantenna, Leech, Grizzlor and Scorpia as “slugs”, and early on in the episode we are treated to an unexpected and unwelcome cameo appearance from Spikor, who unceremoniously departs the story after being called a “nail-head”.
Oh No, Bow!
The episode opens with the rebels hiding from some Horde Troopers in a quarry. Kowl thinks that the Troopers don’t know where the rebels are, so Bow immediately sticks his head up so the Troopers can see him. Sure enough, he nearly gets shot. I’m genuinely bewildered that someone this incompetent is still alive.
Does it have the Power?
Hell, yes. Compared to his pretty lacklustre showings in Loo-Kee Lends a Hand and My Friend, My Enemy, Skeletor is at his lunatic best in this episode. The scene in which he battles Hordak is particularly good, and it’s very satisfying that he always beats Hordak whenever they have a duel. It’s almost as if, deep down, the writers knew Skeletor was infinitely better. It’s also very pleasing that he managed to capture She-Ra. He’s portrayed as thoroughly evil, entirely competent and completely hilarious – a winning combination.
The rest of the characters have their moments. I loved Shadow Weaver’s duplicity, and her cunning move at the end to prevent her betrayal being uncovered. Catra and Scorpia leading the charge to beat Imp up is hilarious as well, and She-Ra and her cronies aren’t annoying. This one’s a definite winner.
In which She-Ra demonstrates her inherent goodness, and makes sure we all know about it.
Unexpectedly, this episode opens with Catra purring her head off and presenting Hordak with a nice tasty berry pie. Hordak is very pleased and gobbles up the pie, pausing only briefly to ask Catra where it came from. Catra evades this question by claiming that it was sent by a secret admirer, but it soon emerges that the pie was baked by Skeletor himself, who has popped over to Etheria.
Naturally, Skeletor hasn’t been baking pies out of the goodness of his heart. This particular pie contains an ingredient that will make Hordak disappear, after which Skeletor intends to take his place as leader of the Horde. I’m not quite sure what’s in it for Catra; their discussion doesn’t suggest she’ll be getting a promotion, but perhaps she’s just as fed up as I am with Hordak.
While Skeletor and Catra are having a convivial chat, Hordak takes a crowd of Horde Troopers to Whispering Wood for a little set-to with the Rebellion. While there, they manage to capture Glimmer and whisk her off to the Fright Zone – but Hordak then starts to feel sick and disappear. Madame Razz successfully diagnoses Hordak as having eaten some doom berries, and gleefully pronounces that he will fade into another dimension and probably never come back.
She-Ra – whose mental state is as always precarious – decides to try to cure Hordak, and flies off to the Crystal Castle to consult Light Hope. Light Hope starts off by talking in his usual incomprehensible riddles, but then evidently concludes that She-Ra is too stupid to work it out, and simply tells her that Hordak can only be cured if someone cries over him. I shouldn’t imagine there are too many people queuing up to do that, but She-Ra confidently toddles off to find someone.
Hordak tells She-Ra that a wizard called Noah might be willing to cry for him, so She-Ra loads Hordak onto Swift Wind’s back and they fly off to look for Noah. Skeletor and Catra, however, get wind of this plan, and Skeletor manages to arrive at Noah’s cave in time to prepare a little welcome party. After a brief and typically unsuccessful attempt to trap She-Ra in a tunnel, Skeletor opts to try negotiation, informing She-Ra that unless she stops trying to help Hordak, she will never see Glimmer again.
She-Ra says, “That’s cool, I can live with that,” and asks Noah to cry for Hordak, but Noah refuses on the basis that he doesn’t like Hordak. Skeletor sniggers his head off at this turn of events, but She-Ra is moved to pity and begins to cry over Hordak herself. With Hordak cured, Skeletor doesn’t see the need to stick around, so he disappears, leaving Catra in the lurch.
Noah teleports Hordak, She-Ra and Swift Wind to the Fright Zone, where She-Ra rescues Glimmer and flies off. Back in Whispering Wood, She-Ra tells Bow, Glimmer and Madame Razz the full story, and oddly refers to Hordak as a human being, rather than a robotic pig-skeleton. Then Glimmer makes some mindless joke or other, and they all laugh as the episode ends.
In today’s adventure…
Loo-Kee. Tree. Whispering Wood. I don’t think I have to say any more about that. He reminds us that this week, She-Ra got upset because Hordak didn’t have any friends, and he suggests that maybe we should make friends with someone who doesn’t have any. I think I’ll start by making friends with Hordak.
Today, it’s Adora, Spirit, She-Ra, Swift Wind, Glimmer, Bow, Kowl, Madame Razz, Light Hope, Loo-Kee, Noah, Hordak, Catra, Grizzlor, Mantenna, Imp, some Horde Troopers, and everybody’s favourite – Skeletor.
Glimmer addresses a Horde Trooper as a “big tin ape”, and Bow shrieks out “metal head” to someone, either a Horde Trooper or Hordak, though I’m not sure which. This week’s obligatory “fool” is dispensed from Hordak to Catra.
Oh No, Bow!
During the battle, Bow decides to walk around backwards for no evident reason. This would be cause enough for inclusion in this category, but it also results in his tripping over a pillow and being shot, which makes it doubly stupid.
Does it have the Power?
It’s good to see Skeletor, as always, but it’s hardly his best appearance. The first scene, in which his evil plot was unveiled, was really good fun, but thereafter he was barely involved, and even when he was on screen, he didn’t have much of his classic sneer about him. It was good to see Catra throwing in her lot with him, as it re-establishes her as a scheming villainess in her own right, and not just another henchman, but all in all, their pairing up seemed a bit wasted.
The rest of the story was fine; I believe this one is regarded as a bit of a classic, largely because of She-Ra’s speech about her sympathy for Hordak not having any friends. Unfortunately, I can’t say I particularly agree. It wasn’t awful or anything, but it didn’t move me in the way some episodes have. I’d say this one’s worth a watch, but not a lot more.
I genuinely had no idea that He-Man was going to be such a regular presence on She-Ra. I thought he’d only pop up for very special episodes, not every other week like he has done lately. This time, Adam and Cringer visit Etheria simply for the dubious pleasure of seeing Adora, though of course they are quickly called upon to intervene when an evil mastermind sets a cunning plot in motion.
That evil mastermind, unexpectedly, is Skeletor, and his cunning plot is to create an enormous interdimensional rift, and to send the entire Eternian Palace through it to Etheria. His motivation is, apparently, so that he can rid himself of his Eternian nemeses and annoy Hordak at the same time. Assisting him in this noble venture are Modulok, introduced in a few rubbishHe-Man episodes, and Tung Lashor, who we last encountered in Book Burning. I have no idea why Tung Lashor would now be working for Skeletor, but let’s not question it.
Modulok is the brains behind the interdimensional rift, having invented a device called a Gate Maker. For whatever reason, he suddenly takes it into his head to betray Skeletor and to head to Etheria himself, where he offers the Gate Maker to Hordak. Skeletor enters into hot pursuit, arriving on Etheria just before the gateway closes behind him.
Observing Skeletor’s arrival, Adam and Adora transform into He-Man and She-Ra. I know I harp on about this every time it happens, but the way the stock transformation footage is edited together is so incredibly awkward that I think it needs constant mentioning to try to encourage the creators to stop doing it. Admittedly, this would be more effective if I were writing this in 1986 when the cartoon was still in production, but I was barely capable of lucid thought at that time.
Anyway, He-Man and She-Ra waste no time in capturing Skeletor and asking him why he’s on Etheria. Skeletor merrily spills the beans, and offers to work with He-Man and She-Ra to prevent Hordak getting his hands on the Gate Maker. This proposal is met with a less than enthusiastic response, but our heroes agree to it and set off.
Weirdly, Skeletor’s first move is to head to Whispering Wood, where he fashions himself a new throne out of rock. He then randomly insults a Twigget before deciding he’s had enough of the truce and clearing off. He reaches the Fright Zone easily, but discovers that Modulok has already passed his Horde entrance exam, and handed over the Gate Maker to Hordak. Skeletor and Hordak have a brief battle, in which Skeletor prevails, and he heads off to find Modulok.
Unfortunately for him, Modulok has departed the Fright Zone and headed back to Whispering Wood, where he demonstrates the Gate Maker’s power for Hordak and Shadow Weaver. Hordak is about to send a fleet of spaceships through the gateway to invade Eternia, but He-Man and She-Ra re-enter the episode at this point and blow up the Gate Maker. The Sorceress then opens her own gateway back to Eternia for He-Man’s use, and Skeletor seizes the opportunity to head home as well.
In today’s adventure…
Loo-Kee was quite nicely visible in the rebels’ camp, just before He-Man and She-Ra learn that Skeletor has done a runner. It’s a possibility that Loo-Kee’s visibility is in direct inverse proportionality to the sanity of his moral lesson, however; this week, he cautions us not to go through any gateways to trouble that we might encounter. I’m not even going to dignify that with a discussion.
This one has a fairly outre cast list: Adora, She-Ra, Kowl, some Twiggets, Loo-Kee, Hordak, Mantenna, Shadow Weaver, sure, but also Prince Adam, Cringer, He-Man, Battle-Cat, the Sorceress, Skeletor, Modulok and Tung Lashor. Oh, and obviously a load of Horde Troopers, but they go without saying really.
Excuse given for Adora and Adam’s transformation
Adora transforms into She-Ra twice, and Adam into He-Man once. None of these occasions comes with an excuse, though in fairness, there’s only Cringer and Kowl around at the time.
Kowl gets surprisingly aggressive in the early stages of the episode, calling one Horde Trooper a “swamp slug” and addressing another as “rivet head” and “coward”. We are also witness to Modulok calling Tung Lashor the possibly misheard “long lips”. The real delights in store here are, of course, between Skeletor and Hordak; the latter addresses the former as “bonehead” and “bone-faced bog wobbler”, to which Skeletor retaliates with a wonderfully sneering “oversized rust bucket”.
Does it have the Power?
I can’t deny I’m pretty happy with this one. As noted above, He-Man’s appearances on Etheria are two-a-penny, but Skeletor showing up is a much rarer treat. It doesn’t hurt that he’s brilliantly written in this episode, with some excellent lines given great life by the voice actor. On the downside, I’d have liked his truce with He-Man and She-Ra to last more than 30 seconds, as it would have been very entertaining to watch him try to work together with them, but at least we did get his very amusing battle with Hordak.
The other elements of the story were good as well; Modulok seemed to fit here better than he did in either of his appearances in He-Man, and he seems to have made the permanent transfer from Skeletor’s crew to the Horde, so I expect we’ll see him again. Tung Lashor’s appearance in Snake Mountain was just random, though; there was no reason for him to be there. I suspect it was a bit of product placement.
Anyway, while this isn’t quite as good as Horde Prime Takes a Holiday – another episode in the same vein – it’s definitely a highlight. Enjoy!
Hordak’s boss, Horde Prime, has summoned Hordak and Mantenna aboard his flagship, where we learn that they are to be left in charge of the Horde’s most powerful warship while Horde Prime goes on holiday to a planet called Tropica. Since Horde Prime appears to be an amorphous cloud of gas with robotic arms, it seems unlikely that he would particularly enjoy a fortnight on the Costa del Sol, but that’s what’s presented to us.
Horde Prime boards his transport ship to Tropica, pausing only to inform Hordak that under no circumstances whatsoever should he actually use the warship for anything. Of course, once Horde Prime has gone, Hordak – being a complete tool – immediately voices an intention to use it to conquer both Etheria and Eternia. Luckily, the Sorceress has got wind of this dastardly notion, and sends He-Man to Etheria to resolve the situation.
Hordak takes the flagship on a very casual fly-by over the heads of some rebels, provoking Adora into turning into She-Ra. He then fires the flagship’s freeze ray at the Whispering Woods, and it’s so powerful that even He-Man and She-Ra combined cannot stop it. It’s fortunate, therefore, that Skeletor shows up at this juncture, and not wanting to be left out of the fun, decides to steal the Horde flagship himself, which rather distracts Hordak from firing the freeze ray.
Skeletor and Hordak engage in a lengthy duel, in which they do a fair amount of cosmetic damage to the flagship whilst shrieking alliterative insults at one another. Skeletor eventually gets the better of Hordak, but in the meantime, He-Man has thrown a grappling hook onto the ship, allowing She-Ra to climb all the way up through the atmosphere, into outer space, and on board. She makes a slight concession to realism by putting on a space helmet to allow herself to breathe, but this just somehow makes the whole thing more ludicrous because she doesn’t consider putting a spacesuit on over her skimpy dress.
She-Ra finds Skeletor merrily chuckling away and crowing “Hail Skeletor!” to himself as he starts the ship’s engines. Down on the surface of Etheria, He-Man is dragged along by the end of the grappling line, until he eventually brings the ship to a halt. Skeletor pumps even more power into the ship’s engine, hoping to drag He-Man up into space, but this proves his undoing; when the moment is right, She-Ra cuts the grappling line, sending the ship flying at full speed into an asteroid.
Horde Prime’s flagship is reduced to rubble, which upsets Skeletor mightily. He’s wise enough to know when he’s beaten though, and when he spots that what remains of the ship is about to explode, he teleports back to Snake Mountain and out of our lives. Notably, he doesn’t attempt to save Hordak, but She-Ra – being completely mental – does.
There’s then an unexpected moment where She-Ra’s arse nearly catches fire as she and Hordak plummet through the atmosphere. This being a cartoon for children, she manages to resist all the obvious puns about having a hot ass, so I’ll let you substitute your own. Even without such jokes, the episode ends on a reasonably funny note as Hordak attempts to explain the destruction of the flagship to Horde Prime.
In today’s adventure…
I feel completely cheated this week. Despite me looking really hard for Loo-Kee – especially after I actually found him last time – at the end of the episode, it turns out he wasn’t in it at all! Instead, we get He-Man and She-Ra delivering the moral. If Loo-Kee isn’t going to be there, they need to warn us of that at the start! Otherwise it’s completely unfair! I am literally shaking with rage.
He-Man and She-Ra’s moral is that our bodies are our own, and no one should touch them without our permission. There’s also an unwelcome cameo from Orko, who threatens to punch anyone who touches us. She-Ra recognises that Orko’s contribution is less than helpful, and tells him to shut up, while He-Man points unnervingly at the camera and says that we shouldn’t feel ashamed if someone touches us in a bad way, but should tell someone we trust. He lists some bizarre suggestions of people we might trust: our parents, teachers, doctors, counsellors, ministers or rabbis. These latter two seem to be something of an afterthought, and have the air of an ad-lib, if it were possible for cartoon characters to ad-lib.
Anyway – great message, and one we haven’t heard before from He-Man, but with zero relevance to the story, unless we’re supposed to consider Horde Prime’s flagship is his body, and Skeletor and Hordak were touching him inappropriately? And also – where the Jesus Christ was Loo-Kee?
This fantastic crossover episode features Adora, Spirit, She-Ra, Swift Wind, Prince Adam, He-Man, Bow, Kowl, the Sorceress, Horde Prime, Hordak, Skeletor, Mantenna and a new boy called Multibot. As noted above, there’s also a brief appearance from Orko, though it would have been better had it been even briefer.
Excuse given for Adora and Adam’s disappearances
Adam doesn’t give an excuse, being only in the presence of the Sorceress. Adora, on the other hand, gives the plausible explanation that she is going “to find She-Ra”.
It’s another of those episodes with a real wealth of stingers. Hordak addresses Horde Prime as “slime”, allegedly accidentally, and Horde Prime surprisingly lets him get away with it. Mantenna is called a “bug-eyed buffoon” by Horde Prime and a “bug-eyed boob” by Hordak, but the real joy is to be found when Hordak and Skeletor start slagging each other off. Hordak tells Skeletor he’s a “treacherous turncoat two-faced traitor”, a “boneface” and a “blasted blue bungler”, while Skeletor counters with “bat-ears”, “blasted Horde bully boy” and the possibly misheard “conniving claim-jumper”.
He-Man refers to Skeletor and Hordak as “evil monsters” and also might call them “a gaggle of evils”, though the sound seemed a bit funny at this point, so it’s quite likely that’s not what he said. Finally, what He-Man/Skeletor showcase would be complete without Skeletor calling He-Man a “pitiful fool”?
Oh No, Bow!
Bow has a very minimal contribution to this episode, and that’s observing that the flagship “looks like some sort of spaceship”. Yes, of course it does, Captain Obvious. That’s because it IS a spaceship.
Does it have the Power?
This episode is essentially an episode of He-Man and his battle with Skeletor, with She-Ra and Hordak along for the ride – so of course it gets a hearty thumbs-up from me. We’ve seen He-Man often enough in recent episodes that it’s actually not all that special for him to show up, but to see Skeletor again, especially with him being at his most maliciously evil, is an absolute treat. The whole thing is just an excuse for everyone to have a massive barney with each other while hollering insults, and it’s a total romp.
I was particularly fond of the return to the bizarre and insane feats of strength that featured so often in the He-Man cartoon – He-Man throwing a grappling hook into outer space is mental, as is She-Ra climbing through the atmosphere and through the vacuum of space to reach the ship. The concessions to reality (including She-Ra putting on a space helmet, and her starting to burn up on re-entering the atmosphere) just made the mental bits seem even crazier.
In short, I very much enjoyed this episode, and I’m sure you will too.
The Eternian royal family are having dinner, telling Adora all about Orko, who I pray to God isn’t in this episode. The one good thing about having Madame Razz around is that presumably we need never see Orko again. Anyway, during the dinner, Skeletor, Beast-Man, Webstor and Kobra Khan bust into the Palace, disguising themselves as chefs. They bring Hordak with them, disguised as a cake. There seems to be no particular reason for these disguises, since they return to their normal appearances as soon as possible. Perhaps Hordak has a weird chef fetish. Nothing would surprise me about him at this point.
Anyway, the baddies kidnap Adora and escape, thanks to a singularly poor effort from Man-at-Arms and Teela. Skeletor then betrays Hordak, and sends him back to Etheria without Adora. Skeletor claims that this is because he has better use for the Princess of Eternia than Hordak, but shortly thereafter he reveals that he has absolutely no idea what to do with her, so clearly he’s just backstabbed Hordak for the sheer malevolent hell of it.
Skeletor orders Beast-Man to put Adora in the dungeon, a task which naturally he is incapable of carrying out. Adora quickly evades him and turns into She-Ra, then has an amusing battle with pretty much every single one of Skeletor’s warriors. He-Man, Man-at-Arms and Teela arrive just after She-Ra has finished fighting, and find her draped casually over a pillar. Teela demands to know who the hell this bimbo is, and He-Man introduces her as his “friend, She-Ra.” You can see cold fury in Teela’s eyes as she thinks she’s been jilted.
This irrelevant little interlude over, Adora returns to the Palace, where she explains to Randor and Marlena that she feels honour-bound to go back to Etheria and help to free it from the Horde’s oppression. With the help of the Sorceress, she and Spirit are transported back into the Whispering Woods. Adam and Cringer come too, because they know that really, all the viewers want to see is He-Man. Seeing a vast quantity of Horde flyers, they both adopt their alter-egos, in a really awkwardly cut-together sequence of their stock transformation animation.
He-Man and She-Ra find Glimmer, Bow, Queen Angela and Kowl planning to attack Castle Bright Moon, and drive the Horde out. She-Ra demonstrates that she has the power to talk to animals, and so she recruits a bear and some oversized rats to help them. He-Man seems quietly unconvinced about how useful these animals will be, but he stands back and lets Glimmer make an inspirational speech, after which all the rebels throw food in the air, as if they’re politely heckling.
The rebels approach Castle Bright Moon and demand its surrender, but naturally Hordak isn’t interested, and unleashes a vast array of robots and machines. These are destroyed by all the members of the Rebellion, in scenes designed to show us what they can do. The only notable talent demonstrated is from She-Ra, who finds that she is capable of healing wounds just by touching them. She’s quite useful to have around, even if she is incredibly patronising.
That evening, the rebels celebrate their successful re-capture of Castle Bright Moon, and reinstall Angela as Queen. He-Man departs for Eternia, but She-Ra is aware that Etheria is still in danger from the Horde, so she determines to stay. She leaps onto Swift Wind, and flies off dramatically. He-Man watches her go, and thinks, “Christ, what a poser.”
In today’s adventure…
Again, we aren’t blessed with any pearls of wisdom, so I’ll substitute my own. It’s a piece of advice aimed at She-Ra’s voice actor: if you go around talking really slowly and deliberately, as if you think children are moronically stupid, then they will hate you. And so will I.
Excuse given for Adam and Adora’s disappearances
Adam doesn’t bother with an excuse. On the other hand, He-Man gives She-Ra a lesson in being super-evasive; when Teela asks where Adora is, She-Ra stumbles for an answer. He-Man leaps in with, “Oh, she’s safe,” a statement that She-Ra repeats like an idiot. Bizarrely, Teela accepts this as gospel truth, despite the fact that she’s got absolutely no idea who She-Ra is, and He-Man couldn’t possibly know where Adora is at this stage. Teela is a complete moron.
I might as well copy out the entire character list from He-Man.org for this one. Let’s see: there’s Adora, She-Ra, Prince Adam, Cringer, He-Man, Battle-Cat, Spirit, Swift Wind, Teela, Man-at-Arms, the Sorceress, King Randor, Queen Marlena, Glimmer, Bow, Kowl, Queen Angella, Madame Razz, Broom, Hordak, Shadow Weaver, Skeletor, Beast-Man, Tri-Klops, Trapjaw, Kobra Khan, Webstor, some Horde Troopers, some Palace Guards, some random rebels, and the bear and the giant rats. No Orko though, much to my relief.
It’s a pretty vicious script this week. Webstor kicks things off by calling the Eternian Palace Guards “suckers”, and Skeletor follows this up by calling Webstor and Kobra Khan “clods”, “nincompoops” and “beebrains”. The first of these seems particularly unfair, since it comes at a moment they’ve actually done something right. Skeletor also finds time for an old favourite, referring to Beast-Man as “furface”. It’s nice to see that some things never change.
Adora’s insult for Beast-Man is less effective: “fangs”. While I admit he does have fangs, it’s hardly insulting. She’s going to have to work harder at this, and indeed in her She-Ra guise she manages to summon up the more apposite “bonebrain” for Skeletor. Other characters similarly have harsh words for Skeletor, including “villain” from Man-at-Arms and “traitor” from Hordak.
Hordak opts for the tired old “fool” when insulting Queen Angela, and He-Man achieves the surprising “jarhead” for Hordak. The award for oddest insult, though, has to go to Skeletor, who spends some time trying to get through to King Randor on the wireless radio, seemingly only in order to call him a “royal boob”.
Oh No, Bow!
Towards the end of the episode, Bow rescues Madame Razz and a weird green thing from a Horde Trooper. This in itself is a sufficiently stupid action to warrant an inclusion in this category, but after he does so, he stands on a very tall pillar and leaps off. We never see him again in the episode after that. I know that he landed safely, as all Filmation characters who leap from tall objects do, but I prefer to imagine that he landed in a mangled heap and had to be carted off to A & E.
Does it have the Power?
Because I’m feeling generous today, and also because Hordak didn’t make any snorting noises, then I’ll say that yes it does. It’s really nice to see a good send-off for Skeletor and co., something which you’ll recall we were largely robbed of in the He-Man series. The bit with the chef disguises was a suitable reminder of all the demented schemes Skeletor has come up with over the years, and I loved the wonderfully in-character moment when Skeletor betrayed Hordak.
Taken as a whole, these five episodes have been an effective introduction to She-Ra, especially the character of its eponymous heroine. We’ve seen her go from evil Horde member to hero of the Rebellion, which is quite a character arc. She is voiced by an incredibly irritating woman though, so I hope some improvements are made there.
So we understand the series set-up and its villains quite well. Hordak and Shadow Weaver get a showing today, though neither distinguishes themselves particularly. At least they aren’t annoying. We have also had a short introduction to the series heroes, but I feel there’s room to grow here. For a film essentially acting as a series pilot, what we’ve seen has focussed far more on the heroic characters we already know, rather than the new ones we’ll be spending time with for the next 88 episodes.
But perhaps I’m crazy for wanting to spend more time with Bow, Glimmer and Madame Razz. I expect this time next week I’ll be pining to see Man-at-Arms and Teela again.
In which Glimmer, Madame Razz and Broom unleash the full extent of their infuriating natures.
Hurrah! We finally get the full introduction sequence. Adora approaches the camera, introduces herself, and explains how she becomes She-Ra (by drawing her sword and crying, “For the Honour of Grayskull!”, in case you’ve forgotten). She also reminds us that Spirit becomes Swift Wind, and informs us that her secret is shared by Kowl, a glowing mass of energy called Light Hope, and that bloody Madame Razz. Hordak, Shadow Weaver, Mantenna and Leech are shown to us to represent the Horde, and we are reminded that they are evil. All of this information is dispensed in an enormously patronising tone, and thus I much preferred it when there was no introduction.
After a lengthy recap of last week’s events, we open with He-Man and She-Ra hanging out in a clearing in Whispering Woods. Evidently not being quite sure whether he believes She-Ra’s claim that she is his twin sister, He-Man uses She-Ra’s sword to contact the Sorceress, who confirms that it is true, and moreover embarks on a flashback to fill He-Man in on the story.
Adam and Adora were born to Queen Marlena and King Randor, but soon after their births, the Palace of Eternia came under attack from an evil force from another dimension – the Horde. Hordak was their leader even then, and Skeletor was his subordinate and favourite pupil. Knowing Adam and Adora were destined for greatness, Hordak and Skeletor crept into the Palace to kidnap them. Interrupted mid-kidnap, Hordak escaped with Adora, abandoning Skeletor to the tender mercies of the royal family and Man-at-Arms. Despite a lengthy search, Hordak and Adora could not be found.
Once all this backstory has been related, He-Man asks She-Ra for a big hug. I’ve often found He-Man a little creepy, and never more so than now. Once that’s over with, they turn back into Adam and Adora and return to the rebel camp. With Adam vouching for her, the rebels are easily persuaded that Adora is now on their side.
With this resolved, we move on to a short subplot: Queen Angela of Bright Moon, where Glimmer comes from, disappeared during a major battle with the Horde, and it has been determined that she is now a slave to an individual called Hunger, the queen of the Harpies of Talon Mountain, or some such. Glimmer, who is Angela’s daughter, wants to rescue her, and Adora and Adam offer to do so. They turn back into their alter egos, and fly off on Swift Wind.
Despite a great deal of footage featuring Hunger and the other Harpies screeching their idiot heads off, He-Man and She-Ra have very little difficulty in carrying out their rescue mission. Returning to Whispering Woods, Angela and Glimmer have as touching a reunion as is possible when you’re both voiced by massively irritating actresses. Despite the high level of fury Glimmer and Angela inspired in me at this point, they are still upstaged by Madame Razz, who weeps buckets for no reason.
Touched by the mother-and-daughter reunion, Adora decides that now would be a good time to visit Eternia and meet her own parents. She, Adam, Spirit and Cringer all return to Eternia through the Sorceress’ gateway, where Adora is introduced to her parents – as well as Man-at-Arms and Teela – and they all weep so much that it looks like their eyes have been replaced with taps. Randor even tells Adam that he’s really pleased with him for bringing Adora home, which has to be a first.
Unbeknownst to them, Hordak has opted to come through the gateway as well. Once on Eternia, he makes his way to Snake Mountain, where he has a slanging match with Skeletor, followed by a short battle. Finally, the two agree to work together to recapture Adora, after which Hordak promises to leave Skeletor in peace. He also snorts like a demented pig for our delight and delectation, as the words ‘To be continued’ flash across our screen.
In today’s adventure…
I’m sure it won’t come as a surprise, but there is no moral again. I, however, did pick up a few helpful life hints from the episode, chief among them being that if I go through an interdimensional portal, I should always check behind me in case my mortal enemy has come too.
Everyone and his mother is invited to this party. We’ve got Adora, She-Ra, Spirit, Swift Wind, Bow, Glimmer, Queen Angela, Madame Razz, Broom, Kowl, Prince Adam, He-Man, Cringer, Teela, Man-at-Arms, King Randor, Queen Marlena, the Sorceress, Hordak, Shadow Weaver, Hunger the Harpy, Skeletor, and loads of Horde Troopers, rebels, etc. I may well have forgotten someone from this list, but it’s probably the largest cast in any episode so far.
Excuse given for Adam and Adora’s disappearances
Adora and Adam happily turn into She-Ra and He-Man and back again repeatedly in this episode, but only in each other’s company, and mostly offscreen, luckily. They therefore don’t give any excuses. Still, the subject is touched upon shortly before they go to Eternia, when Adam explains that Adora mustn’t tell Randor and Marlena about her secret identity, or that of He-Man. Instead of saying, “Well, why the bloody hell not?”, Adora simply agrees. That’s a missed opportunity for the writers to explain that one. Unless, of course, the writers can’t explain that one.
The Sorceress kicks things off by referring to Hordak as a “vicious tyrant”. The next insults come with Bow and Glimmer each calling each other a “fool”, and Queen Angela calls the Harpies “vile minions”. Hunger is the most prolific insulter of the episode, given she shouts at her Harpies when they fail, calling them “blunderers” and “birdbrains”, then turns her attention to He-Man and She-Ra with “fools” and “dolts”. In his final scene, Hordak calls Skeletor a “traitor to the Horde”, and refers to Adam and Adora as “Eternian fools”. It’s good to see that this cartoon is going to continue the obsession with fools.
Oh No, Bow!
In his only scene, Bow doesn’t want to rescue Queen Angela because he thinks the rebels aren’t strong enough to defeat the Harpies. He’s completely wrong, of course, given He-Man and She-Ra manage it within three minutes.
Does it have the Power?
It’s nice to get the full story behind the Horde’s kidnapping of Adora, and particularly fun to see a vague origin for Skeletor – who’d have thought he was a former pupil of Hordak? It’s a great decision for Skeletor and Hordak to now hate each other; it would have been rather too neat if they’d been allies, and it’s far more in character for Skeletor to refuse to share power with anyone.
I’m not quite sure why the Queen Angela bit was here, as it didn’t feel relevant to the rest of the episode’s story. Still, as part of a complete film, it possibly makes more sense. We’ll have to find out next week. As it stands, it’s simply another demonstration of how annoying Glimmer and Madame Razz are.
And speaking of annoying, Hordak’s pig noises are really beginning to get on my tits now. His habit of transforming himself into machinery (in this episode, he becomes a rocket, a drill, and uses his stupid arm cannon again) is also not as funny as the writers evidently think it is. I feel that this cartoon could be a really long slog if Hordak doesn’t get a better voice and character soon.
And here we are, having reviewed every episode of the finest cartoon series in history. (That is my personal opinion, but I’m pretty sure there’d be support for having it settled as an undisputed fact.) 130 episodes is a vast number of episodes to make, and I’m pleased to say that on balance, I think the writers did a fine job. That being said, Season 2 has struggled – especially in its latter half – to match the highs of Season 1.
Nonetheless, there have been some real triumphs this season. As with Season 1, I have selected my top five episodes for your reading pleasure:
5. Here, There, Skeletors Everywhere – Utterly and completely barking mad. As if having hordes of miniature Skeletors running around wasn’t enough, the writers also saw fit to include three anthropomorphic teddy bears facing starvation because they could no longer become invisible. Watch this one for a troubling insight into what being mental is like.
4. The Rainbow Warrior – Hilarious dialogue from Skeletor is always a good start, but here we also have him actually succeeding in capturing everyone except Queen Marlena, into whom we get great character exploration, and who is the one who saves the day. While that doesn’t sound great, it’s a genuinely exciting episode.
3. Into the Abyss – Another one that doesn’t sound that great, this episode features Teela falling down an abyss, and He-Man rescuing her. It’s a surprisingly subtle exploration of what makes Adam, He-Man and Teela tick, and it’s fascinating for a Saturday morning cartoon.
2. To Save Skeletor – It’s essentially Evilseed from Season 1 done all over again, but who cares? He-Man and Skeletor being forced to work together to defeat a greater evil is a winning formula, and this one has moments of great humour and surprising darkness.
1. The Problem with Power – But if you’re into surprisingly dark episodes, you won’t find a better one than this. Skeletor tricks He-Man into believing he’s killed a man, and we see the resulting moral quandary that He-Man goes through. It’s an outstanding exploration of ethical dilemmas, and features brilliant writing.
There have been surprisingly few of these, actually. I thought I’d be able to find plenty of candidates for this list, but it seems that most of Season 2 has been content to wallow in anonymous mediocrity rather than going for broke with outright dreadfulness. Still, there were some episodes that seemed to be really trying to achieve notoriety:
5. The Bitter Rose – In fairness, this one isn’t absolutely appalling, but I needed an episode to fill the bottom space on this list, and I think this is probably an appropriate fit. It features Orko nicking a rare flower, He-Man occupying himself playing baseball with rocks for ages, and the sudden and random appearance of a half-woman, half-flower thing at the end. It’s thus boring for the most part, and mental when it’s not being boring.
4. Monster on the Mountain – There’s a vast chasm separating this one from The Bitter Rose in the rankings table. I wouldn’t mind watching The Bitter Rose again one day, after sufficient therapy, but everything else on this list needs to be consigned to hell. Monster on the Mountain is preachy, obvious, and dull. Need I say more?
3. The Greatest Show on Eternia – This episode has a reputation for being the absolute worst that He-Man has to offer, largely because of the enormous character assassination it performs on Skeletor. Skeletor has never been the most convincing baddy, but his evil plot to spoil the circus in this episode is perhaps as ridiculous as he ever got. Add to that a deeply infuriating double act from Crackers the Clown and Orko, and you’ve got an incredibly unlikeable episode.
2. Time Doesn’t Fly – Bad as The Greatest Show on Eternia was, it was at least a vaguely entertaining train wreck. Time Doesn’t Fly, on the other hand, was boring, didn’t make any sense whatsoever, and the moral lesson was deranged, featuring He-Man warning us not to stop time, as if we could if we wanted to.
1. The Rarest Gift of All – But the absolute lowest point of Season 2 came quite early on, with The Rarest Gift of All. Orko spoils everyone’s day, then runs away weeping about how everyone hates him, and everyone has to reassure him. It’s sickening and utterly pointless, and I regard it as perhaps the worst thing ever to have been on television.
Yes, obviously, it’s still Skeletor. It doesn’t matter that he became more for comic relief this year, he’s still the best baddy in the history of television.
With He-Man over, the first and largest part of my mammoth undertaking is complete. Luckily, I have it on good authority that He-Man and Skeletor make regular guest appearances on She-Ra, which will probably be a good way of easing me out of my serious He-Man addiction. So, next week, we’ll be beginning the first season of She-Ra: Princess of Power!
In which Skeletor tries to ruin King Randor’s birthday party.
It’s King Randor’s birthday, and to celebrate, Randor is preparing to give an award to the owners of an animal sanctuary. The son of the owners, a boy called Ricky, claims not to care, but nonetheless agrees to give Adam, Teela and Orko a tour of the sanctuary. Once there, the owner reveals that Ricky is very good with animals, and asks him to take Adam, Teela and Orko to Blue Valley to check up on some long-toothed furlongs, or some such ludicrous animal.
Meanwhile, Skeletor has employed a sleazy scientist called Maddock to create an “anger ray”, which will be used on the animals, with the express purpose of ruining King Randor’s party. Do you remember when Skeletor had grander ambitions, like conquering the universe? Anyway, Maddock has also invented an “animal digitiser”, which is basically a teleporter, and he uses it to kidnap the furlongs right in front of Adam, Teela, Orko and Ricky.
Realising that the kidnap has been spotted by our heroes, Skeletor frets about what to do now. The obvious solution – using his great big teleporter to kidnap Adam and co. as well – does not spring to mind, and so instead Maddock uses his anger ray to infuriate some other silly animals, these ones called chimperillas. He-Man appears and quickly puts an end to this nonsense, which irritates Skeletor so much that he asks Maddock to send some more stupid animals to delay He-Man.
Things get a little more exciting when Skeletor teleports the angry furlongs into the middle of King Randor’s party, prompting scenes of crowd panic. Normally on He-Man, crowd panic scenes simply involve a few humans running around, but Randor seems to have invited a diverse range of people to his party, and we are treated to the sight of an alien with an enormous head, a bear in dungarees, a Viking, and a weird yellow man. Randor has some odd friends.
Much of the rest of the episode consists of He-Man defeating various animals, using Ricky’s extensive zoological knowledge to react in the most appropriate manner. There are also endless scenes of Ricky saying “thank you” to He-Man, and He-Man saying, “no, thank you” to Ricky. Finally, our heroes get down to the serious business of stopping Skeletor, which is achieved with the surprising help of Beast-Man, who is annoyed that Maddock’s inventions have rendered him obsolete.
We close with Ricky oddly commenting that all the stupid animals we’ve seen today are part of his family, to which He-Man even more oddly responds, “You know something, Ricky? We’re all part of one big family.” He’s clearly been at the Advocaat again, because he’s talking absolute rubbish.
In today’s adventure…
He-Man comes on to say that we should all feel really sorry for Beast-Man, whose plight in this episode is quite plainly a subtle commentary on the mechanisation of labour. He-Man goes on to explain that when machines are invented that can do the work of a human, it often leads to people losing their jobs and being unable to live. He concludes, however, that this is the price of progress.
Not really. Instead, we get some confused gibberish about how animals aren’t usually angry, doing things requires hard work, and that growing up isn’t easy, all of which is less than enlightening.
This week, our heroes are Prince Adam, He-Man, Teela, Orko, King Randor, Ricky, the animal sanctuary owners, and Randor’s weird collection of guests. Our villains are Skeletor, Beast-Man, Maddock and Evil-Lyn.
Excuse given for Prince Adam’s disappearance
“I’ll try and work my way around the rocks and see if there’s a safe way out,” says Adam, when they come under attack by chimperillas. This is a long and boring sentence, so he can be pretty confident that Teela will have stopped paying attention by the end of it.
Skeletor’s ire is reserved entirely for Maddock this week, who must suffer the stinging abuse of “ninny”, “fool”, and the enigmatic “broken-down genius”.
Does it have the Power?
It’s a pretty reasonable offering. Skeletor hasn’t often used animals for his evil plans, despite Beast-Man’s powers, so the plotline doesn’t feel too recycled. It might have been nice if Skeletor had tried to use the animals to break into Castle Grayskull, rather than the more pointlessly spiteful aim of disrupting the birthday party, but I shouldn’t complain too much. It seems like it might have benefitted from slightly tighter script editing – the grand finale with He-Man facing Skeletor comes before a damp squib of an ending involving Ricky whistling at some elephants, and I feel that these scenes should have been the other way around – but again, I’m just picking holes here. My final verdict is that it’s a decent but not classic episode.
In which He-Man takes micro-management to a whole new level.
Adam, Man-at-Arms, Fisto, Orko and Cringer are hanging out at the Palace, playing stupid games to see which of them can remain motionless the longest. This is as tedious as it sounds, despite Fisto trying to make out that it’s an “excellent” game. The whole sorry bunch of them are interrupted by a flying saucer, which hovers above the Palace and transmits a radio message.
The saucer contains an alien race called the Bendari, the self-proclaimed seekers of truth. Allegedly, on their world, the concepts of good and evil are non-existent, so they have come to Eternia to try to gain an understanding. This understanding will apparently be reached by asking representatives of the diametric forces of good and evil to compete in some games.
Fisto stands around whinging that he is unlikely to be selected as the champion of good, since the Bendari will undoubtedly choose He-Man instead. Over in Snake Mountain, Skeletor has come to the same conclusion, and furthermore has realised that he is likely to be chosen as the champion of evil. For some reason, he is not keen to go up against He-Man in any kind of contest, and therefore puts his henchman Spikor through a machine called an Evilgizer to make him more evil.
When the Bendari come to choose their champions, Teela has delayed Adam by forcing him to take part in sword fighting lessons. Consequently, He-Man is nowhere in sight, and the Bendari choose Fisto instead to represent good. In accordance with Skeletor’s plan, they select Spikor to represent evil, and transport the competitors to the Eternian forest. The Bendari then explain the game, which is basically a glorified Easter Egg Hunt, and they specify that good is bound by its own rules, while evil is not required to follow any rules.
Spikor takes an early lead, thanks to the efforts of Beast-Man and Mer-Man, who help him to reach the Easter Eggs. Skeletor, on the other hand, rather oddly chooses to spend his time burrowing around under the surface driving a giant drill, for no evident purpose. Once Spikor is 2000 points ahead, Adam decides that enough is enough, transforms into He-Man, and replaces Fisto in the game. Way to undermine Fisto’s confidence, He-Man.
He-Man quickly finds a special Easter Egg worth 2000 points, which equalises the gap between him and Spikor. Skeletor, still merrily drilling away, is livid, and orders Spikor that he must find the final Egg and win. Both He-Man and Spikor locate the Egg at the top of a very tall tree, and prepare to start climbing. Spikor prepares by doing a stupid dance and chanting, “Spikor is strongest, Spikor will win!”, a little display of lunacy which He-Man ignores, instead heading up into the tree.
Predictably, whilst climbing, Spikor runs into difficulty and it becomes necessary for He-Man to rescue him. Equally predictably, Spikor proceeds to respond by knocking He-Man out of the tree, and almost reaching the final Easter Egg himself. He-Man then does what he should have done in the first place, and shakes the tree so violently that the Egg falls out, into his waiting hands.
The Bendari proclaim He-Man the winner, and thank the participants, announcing that they now understand that good is greater than evil. He-Man stands around smugly in the Palace courtyard, ignoring Fisto’s cold glare, while over in Snake Mountain, Skeletor shrieks that he hates losing. Well, Skeletor, just a thought, but perhaps you wouldn’t have lost if you had done something constructive rather than pissing about in your drill.
In today’s adventure…
Man-at-Arms decides that the best lesson from today’s little fable is that we should never stop trying, even when the task seems hard, or when other people aren’t playing fair. This is nothing we’ve not heard before, so I might suggest that a more interesting moral – albeit one more tailored towards staff managers than five year olds – is that He-Man’s behaviour towards Fisto was inappropriate in the extreme. If you act like He-Man and micro-manage your team, and undermine them when they are doing their jobs, you’ll end up with dissatisfied staff and a loss of productivity in your team.
Ooh, wow, it’s rare appearances from Fisto and Spikor! That’s the sort of thing that really draws in the crowds. If these two no-hopers don’t float your boat, though, we’ve also got Prince Adam, Cringer, He-Man, Man-at-Arms, Orko, Teela, Skeletor, Beast-Man and Mer-Man. There’s the Bendari too, but we only see their spaceship, not them in person.
Excuse given for Prince Adam’s disappearance
He doesn’t give one at the time of the actual transformation. However, early on, he tries to make an exit by claiming he’s got stuff to do, but Teela won’t have it, and forces him to stay, which was a pretty amusing scene.
Skeletor calls Fisto a “goody-goody”, and tells Spikor he’s a “fool” twice. Otherwise, there’s nothing to report here.
Does it have the Power?
It’s a bit of a rehash of The Arena, which was definitely a superior episode, but it’s by no means a failure. It’s a fairly snappy script, and though it’s clearly geared towards selling Fisto and Spikor action figures, it’s a lot more subtle in this aim than other similar efforts, such as Happy Birthday Roboto. Spikor seems to be in serious need of psychiatric help, taking in consideration his loopy little dances and his voice, which sounds like he’s one step away from complete mental collapse. Fisto, though he doesn’t come across as a nutjob, doesn’t fare much better in that he achieves precisely nothing before being replaced by He-Man.
However, the oddest thing in this episode has to be Skeletor’s behaviour. For a start, he seems unusually invested in winning the game, especially given the Bendari make no mention of a prize. In addition, there’s no particular reason why he doesn’t want to compete in person, though it’s not difficult to imagine that he simply is fed up of facing He-Man. It’s harder to come up with a plausible explanation for all the drilling, which is genuinely completely purposeless.
And finally, I think the whole thing would have had more impact if Spikor had actually managed to reach the final Easter Egg and win the game. The Bendari could have concluded that He-Man’s moral action in saving Spikor meant that good was the winner anyway, and it would have showed viewers that the most important thing isn’t winning, but doing the right thing. It would have also been interesting in that it would have been the only He-Man episode in which the baddies win, and considering who won the game didn’t make any difference to Eternia, it’s the sort of situation when it would have been okay for Skeletor to have a victory. Just a thought.