In which Flipshot gets a well-deserved kick in the shin.
Right, well, let’s hope this one can prove better than the last He-Man episode entitled The Games, which featured Skeletor burrowing around in a massive drill for no reason whatsoever, while Spikor demonstrated how incredibly infuriating he is. I think there’s a decent chance of an improvement, but the initial scene isn’t promising, since it simply consists of He-Man, Hydron, Flipshot and Kale watching previous episodes (The Sheriff of Gorn City?) on DVD, before concluding that they are ready to take on the Mutants in the Games.
So off they go, bellowing stupid and immodest sentiments about how they’re going to win. Their first stop is to rendezvous with Spinwit, who will be joining them for the Games. Unfortunately, Spinwit has received a distress call from an asteroid, which quickly turns out to be a Mutant trap, set by Optik and that Mutant whose name I didn’t know, here revealed to be Hoov, which rings vague bells now I’ve heard it. Anyway, Spinwit crashes on the asteroid and is unable to make his appointment with He-Man and the other gamesters, instead spending his time fixing his ship and being attacked by some big roaring idiot monsters.
He-Man, Hydron, Flipshot and Kale arrive at the venue, and instantly begin playing a game which is essentially a zero-gravity version of bulldogs, and as such looks rather fun. The Mutants win this first round, and the two teams proceed on to a much less enticing game – walking a narrow bridge over a chasm. This is the sort of unimaginative contest at which Team He-Man excels, and they win easily.
With the Games tied, the hosts announce the final challenge: somewhere within the gaming arena is hidden a golden ring, and the first team to find it will win. The Mutants don’t seem interested in this contest, instead choosing to simply attack our heroes, who are losing until Spinwit makes a grand re-entrance to the episode and saves the day.
With the Mutants out of action, Kale and Flipshot find the golden ring, and in a last-minute twist, the hosts of the Games turn out to be a pair of small loonies who were disguised as squelchy green aliens. I’m really not sure why we’re supposed to care about this twist, but on the plus side, one of the short dudes does gratuitously kick Flipshot in the shins, which pleased me immensely.
In today’s adventure…
Shut the fuck up about drugs, He-Man. That is all.
Character checklist
This little adventure brings to our attention He-Man, Hydron, Flipshot, Spinwit, Kale, Skeletor, Flogg, Slush Head, Optikk, Hoov, and the Games Masters. There are also illusory versions of Caz and Drissy. I’m not sure how long it’s been since we saw the real versions, not that I particularly mind their absence.
Excuse given for Prince Adam’s disappearance
No sign of him again, not that his absence is any great loss. I wonder if we’ll ever see him again.
Insults
Spinwit kicks things off by referring to the monsters on the asteroid as “mangy asteroid mutts”, which is pretty imaginative. Less imaginative is Skeletor bellowing “fool” at Optik, but since it’s well-deserved, we’ll let him off. I’m not sure who it is who shouts “suckers” at the Mutants, but I think it was Flipshot, and if so he gets his comeuppance shortly thereafter when Kale sarcastically refers to him as “hotshot”. Finally, one of the two disguised loonies addresses the other one as “Mr High-and-Mighty”, which I don’t think was meant politely.
Does it have the Power?
I don’t normally comment on the quality of the animation, as it’s the storylines I find most interesting, and that’s perhaps just as well in The New Adventures of He-Man, since the animation is really pretty terrible in general. This week, however, deserves special mention with a couple of really odd continuity errors involving Skeletor. In an early scene, he’s inexplicably hovering high above the Mutants’ heads, and during the bulldogs game, we cut between shots in such a way as to make it look like he’s in two places at once.
Apart from that, this episode doesn’t quite deliver after the build-up of the last three episodes, but it’s not bad. As so often, the first half of the episode seems quite irrelevant to the second; in this case we concentrate on Spinwit’s adventures on the asteroid for a fairly inordinate length of time, which takes away from the time we could have spent at the Games, and as a consequence, the contests seem a bit rushed. The reveal of the small guys at the end seems bizarre as well; it’s like the writer thought there needed to be a twist to the tale, but didn’t know exactly what, and went for something that didn’t quite have the gravity needed. Perhaps it was meant to be played for laughs – I’m not sure.
Anyway, I’m going to chalk this up as good but not great, worth watching for the conclusion to the Games storyline, and if nothing else, it’s far superior to the Filmation He-Man episode of the same name.