In which Duncan makes his biggest error yet.
Okay, so, last time, during the fight with the skeleton beasts, Duncan was saved from a nasty wallop by a flying bot belonging to the Eternian soldiers. As we open this week, it turns out that Duncan has brought the bot back to Grayskull to repair it, and he does so by inserting an SD card that he happens to find lying around. For whatever reason, and I can’t really be bothered to explore why, this seems to have the effect of imprinting the bot with a personality we all instantly recognise with a sinking sense of dread: Orko.
Elsewhere in the castle, the others are indulging in a lengthy training exercise/excuse to show off their powers, punctuated by the occasional comment from the hologram Sorceress to explain the background to the power of Grayskull. It’s a familiar story to those of us accustomed to MOTU lore: it was first wielded by King Grayskull many years ago, but because the power is so great, there haven’t been any champions worthy of having it for a long time. Or something like that. I don’t really care: I just want to see Skeletor and He-Man have a barney.
The gang are interrupted with a summons to the library, where the Orko-bot has gone nuts and has set fire to all the books. Over the course of a pretty interminable conversation, it’s revealed that the bot now thinks it is Orko, the self-described greatest wizard in all Eternia, and it takes off in a huff hoping to find somewhere it’ll be appreciated. Yeah, good luck with that.
With Orko out in the world causing damage by setting fire to a forest, the team conclude that they’d better go and retrieve him. I have a better idea: they should incinerate him, and do Duncan too. But, as ever, our heroes are nicer people than me. Determining that the original Orko served at the court of King Grayskull, they deduce that the Orko-bot will now head for the city of Eternos in order to introduce itself to the king.
So with our heroes heading to Eternos, we now learn that Kronis is there too; he’s in disguise as General Doss and is looking for that corbonite that Skeletor was seeking last week. With the royal guard distracted by the Orko-bot’s nonsense – which involves the creation of a massive monster called Colossor, which is a lovely Easter Egg for the infinitesimally small number of people who enjoyed the original episode Colossor Awakes – Kronis manages to nick the corbonite and get away scott-free. As the episode ends, Duncan recovers the Orko-bot (to the unexpected soundtrack of a jazzy French number), while Adam attaches a note to a statue informing Randor that Keldor is alive.
In today’s adventure…
Today we learn the value of reading the instruction manual before you start playing with potentially dangerous machinery. Duncan doesn’t do this before activating Orko – largely because he’s an infuriating wanker – but if he had, the whole sorry saga could have been avoided and we wouldn’t have to contend with the continuing misery of Orko being in this series.
Character checklist
Very few surprises here: it’s the usual line-up of Adam, He-Man, Cringer, Teela, Krass, Duncan, Orko, the hologram Sorceress, Skeletor, Kronis and Evil-Lyn, with special guest stars King Randor and two Eternian guards called Tuvar and Badra, who I suspect have an unfortunate future ahead of them.
Insults
Perhaps I simply didn’t hear them over the sound of me screaming invective at Duncan and Orko, but I didn’t notice any insults today.
Does it have the Power?
This one is the first serious miss for me in this series: Duncan continues to be irritating as fuck, the Orko plotline is nothing more than serviceable and is often downright tedious, and the attempts at humour are way off – Tuvar and Badra’s double-act isn’t great, Orko’s malfunctioning spells are no funnier than they were back in Filmation, and Krass’ little Masters of the Universe song is unbelievably annoying. In general, the world of He-Man should probably stay away from songs (Exhibit A: Dree Elle’s Return).
On the plus side, Cringer manages to be pretty funny, getting in several great lines this week, and there’s a reasonably touching scene in which Adam finds a statue of himself and Keldor in Eternos, making him realise that perhaps King Randor does feel sorry that Adam was lost. I’m not quite sure where he got the idea that Randor wasn’t sorry about this, but hey ho.
Other than that, though, there’s not a lot to like about this one. Assuming Orko has now joined the team, it’s an important episode that explains where he came from, but if you can live without that knowledge, I would say this is a good one to skip.