In which Skeletor uses skunk.
We open to the familiar sight of He-Man and his cronies defeating a selection of Skeletor’s finest in battle. This in itself is not particularly noteworthy, but on this occasion the action has also been observed by a small furry creature named Odiphus, who expresses a desire to join Team Skeletor. I have no idea why. On the strength of the performance he’s just witnessed, Odiphus would be completely mental if he’d said to himself, “Yes! Those are the guys I want to hang out with!”
Notwithstanding the fact that he’d have a better chance of taking over Eternia if he joined the Cub Scouts, Odiphus makes his way to Snake Mountain, where he sneaks into Tri-Klops’ lab. As luck would have it, Tri-Klops is currently working on a device to stop Beast-Man smelling so unpleasant. This is presumably because Skeletor’s got fed up with seeing Ralph Lauren cologne on Beast-Man’s Christmas list every year and is searching for a more permanent solution.
While Tri-Klops is out of the room, Odiphus starts messing about with the device and manages to transform himself into a giant skunk surrounded by a foul-smelling cloud. Noting that he smells really dreadful, he immediately concludes that this is the sort of special ability that will get him an instant pass to being Skeletor’s right-hand man. He introduces himself and this concept to Skeletor, but is sorely disappointed: Skeletor tells him to piss off, and I can’t say I blame him.
Odiphus wanders off sadly, taking his cloud of evil-smelling steam with him. As he passes a herd of rhino-like animals, his scent panics them and causes them to stampede towards the Palace. The Masters manage to calm the animals down, but the incident is observed by Skeletor and Tri-Klops, who re-evaluate Odiphus’ potential usefulness. Once the Evil Warriors have all put gas masks on, Skeletor invites Odiphus to lead an assault on the Palace.
Well, as ever, it’s a valiant try. Odiphus manages to draw He-Man and Man-at-Arms out of the Palace as a diversionary tactic, while Skeletor and various other clowns attack once He-Man is gone. Roboto – who is going through a tedious subplot concerning him thinking he’s no good at his job – comes up with the means to defeat Odiphus, a plan which essentially boils down to throwing him in a river and hoping he runs away, which he does. Even so, Skeletor is surprisingly pleased with this outcome, and offers Odiphus a permanent position on his staff, under the new name of Stinkor.
In today’s adventure…
“Dwelling on a defeat can turn you into your own worst enemy,” says Man-at-Arms, and he should know, given how many defeats he’s suffered in his time. This advice, which he offers to Roboto, seems to boil down to “just blunder through life without thinking about it, it’ll be fine”. Which is, admittedly, what I do, but not because Man-at-Arms told me to, okay?
Character checklist
This week, keep your eyes open for Prince Adam, Cringer, He-Man, Battle-Cat, Man-at-Arms, Roboto, Ram-Man, Stratos, Buzz-Off, Skeletor, Stinkor, Tri-Klops, Beast-Man, Evil-Lyn and Mer-Man. There are also very brief appearances for Teela, Mechaneck, Clawful, Whiplash and Trapjaw.
Excuse given for Prince Adam’s disappearance
I really did think we’d be seeing some good excuses in this series, but yet again, there’s nothing to report here.
Insults
Odiphus refers to He-Man, Teela, Man-at-Arms and Roboto as “creeps”, and Trapjaw says that Odiphus is the “most offensive thing” he’s ever smelt. I do wish Skeletor would call someone a fool soon; it’s not quite the same without that.
Does it have the Power?
This episode has an inherent goofiness about it, and it feels like its tongue is planted firmly in its cheek. This is a very good thing: the series has been taking itself pretty seriously for the most part, so it’s great to see an episode that isn’t afraid to laugh at itself. I don’t think I’d ever call it a favourite or a series highlight, but it is a lot of fun and worth a watch. Shame they never actually made that Stinkor action figure that the episode is advertising, though.