In which She-Ra discovers Brexit Island.
Hordak and Mantenna are out for a pleasure cruise in the Horde’s new boat, the Sea Fright, when they discover the legendary Unicorn Island. Mantenna brainlessly suggests sinking the island, a suggestion which Hordak treats with the derision it deserves. On the other hand, his plan isn’t a lot better: build a Horde base on it, and enslave the unicorns. Less than specific though this plan is, Mantenna is sent out to make a start.
Over in Whispering Wood, Swift Wind suddenly gets some kind of telepathic hint that something is wrong. He doesn’t know what, however, so he and She-Ra fly off to see Light Hope to get more details. For once, Light Hope proves useful, and fills our heroes in on Hordak’s plan, then suggests that She-Ra find the Unicorn King and win his trust.
She-Ra starts by heading straight over to Unicorn Island and disrupting Mantenna’s unicorn capturing activities. Once that’s attended to, She-Ra and Swift Wind meet a gruff unicorn wearing a stupid helmet, who introduces himself as the Unicorn King. The King doesn’t trust humans, and demonstrates why by bringing out another unicorn called Bright Wing, who cannot fly thanks to having once been captured and enslaved by humans.
The King then goes on to say that now that the island has been discovered by the Horde, he and the unicorns must leave and find a new home. She-Ra offers to help defend the island, but the King spurns her offer. She-Ra then uses her healing powers to cure Bright Wing, after which the King – rather grudgingly – accepts her assistance in defending the island.
Mantenna intervenes to bring this tedious scene to an end, shooting a freeze ray at She-Ra. She-Ra immediately mounts Swift Wind and gives chase; once she is safely offshore, Hordak generates a force shield to surround the island. He seems pretty confident that the force shield will prevent She-Ra from returning to the island, but in this – as with so many other things – he is deluded. She-Ra simply swims underneath the force shield and emerges on the island, wiping the stupid smile off Hordak’s snorting face.
She-Ra and the Unicorn King then work together to destroy the force shield generator, after which the King concludes that maybe some humans are trustworthy after all. After gratuitously sinking Hordak’s shiny new ship, She-Ra accepts the King’s grateful thanks, and offers to help again if she is ever needed. I for one am very relieved. Just imagine if Hordak had captured all those unicorns. It simply doesn’t bear thinking about.
In today’s adventure…
There’s Loo-Kee, yes, yes, hiding behind a bush in Whispering Wood. This Loo-Kee malarkey is equally boring whether I find him or not. His moral lesson this week is also very boring: it’s cooperation, yet again. I’m certain that if viewers don’t understand about cooperation yet, they never will.
Character checklist
A smaller cast than usual today: it’s just Adora, Spirit, She-Ra, Swift Wind, the Unicorn King, Bright Wing, Loo-Kee, Hordak and Mantenna. I may not have been watching carefully enough, but I don’t think I even saw one of those ubiquitous Horde Troopers.
Excuse given for Adora’s disappearance
Believe it or not, she doesn’t bother.
Insults
Mantenna has a particularly bad day today, all thanks to Hordak, who calls him a “fool” twice, as well as various other, more imaginative, names, such as “floppy eyes”, “nincompoop” and “bugbrain”.
Does it have the Power?
If it weren’t for Hordak and Mantenna, who make for a pretty entertaining double-act, this would be a really very dull She-Ra-by-numbers episode. As it is, it’s still basically a dud, but with a few redeeming moments. I don’t care about the unicorns, who seem to have the same plotline as everyone else on Etheria: not trusting She-Ra, then changing their minds once She-Ra does something for them. This episode treads incredibly familiar territory, and I’d recommend that you don’t bother treading it too.