Episode 118 – Orko’s Return

In which Beast-Man and Trapjaw make the elementary mistake of kidnapping Orko.

Well, it’s nice to know that Orko will be making a return, after his really, really long absence. This episode starts out in the wilderness, where Trapjaw and Beast-Man, somewhat surprisingly, are planting some crops. This is no ordinary plant, however – it grows within seconds into an enormous orange crystal mountain. Beast-Man mysteriously claims that it will show King Randor who’s boss, which might be true if King Randor is interested in a bollock-kicking contest over who’s got the biggest orange mountain. I suspect he isn’t.

Return 1
Trapjaw: “Beast-Man, you’ve been shopping at Claire’s Accessories again, right?”

The next scene shows Orko in the Palace, performing magic tricks which are actually working for once. The assembled crowd are amazed at this display of competence, especially Prince Adam, who is for some reason animated with his jaw hanging open like a first-class moron. The animators have also seen fit to give him a quite stunning hunchback. When Orko disappears, the court assumes it’s part of his magic show – but in reality, he has been magicked away by Beast-Man and Trapjaw.

Beast-Man and Trapjaw instantly send a message to King Randor, demanding to be addressed in future as Mr Beast-Man and Mr Trapjaw. They’ve evidently been watching Reservoir Dogs again. Randor isn’t at all interested, until these two clowns reveal that they’ve kidnapped Orko, at which point Randor becomes only marginally more interested. Beast-Man demands all the photanium in Eternia in exchange for Orko’s release, but Teela points out that this would leave the Palace defenceless, as if she thinks this isn’t Beast-Man’s intention. In any case, Teela seems to think that photanium is more useful than He-Man in terms of defending the Palace.

Return 2
King Randor: “Not a massive fan of this new bubble mixture.”

Beast-Man then uses an amulet called the Amber Crystal of Mallarka on Orko, locking his magic so he can only use it for the express purposes defined by Beast-Man and Trapjaw. This is an outstandingly bad idea, since Orko develops a “hilarious” habit of wilfully misinterpreting said express purposes, and the rest of the episode is filled with intermittent scenes of Orko’s magic doing increasingly stupid things to Beast-Man and Trapjaw.

He-Man and Man-at-Arms soon find the orange mountain, where Beast-Man shoots a volley of energy bolts at them, and then treats them to a huge holographic projection of his face, welcoming them to the Amber Fortress. He then proceeds to laugh like a complete lunatic, while He-Man and Man-at-Arms decide to pop off to Castle Grayskull to ask advice. The Sorceress reveals that the Amber Crystal was created in ancient times by an insectoid race called the Polteeth, so He-Man’s next move is to visit them.

Return 3
He-Man: “This episode is like Pol-ing-teeth. Geddit? Oh fine, suit yourselves.”

The Sorceress had said that the Polteeth are now peaceful, but when He-Man and Man-at-Arms arrive, the Polteeth surround them, point spears, and take them captive. He-Man glances at Man-at-Arms, as if to say, “Thanks for the up-to-date intel, Sorceress.” Refusing to help our heroes, the Polteeth queen orders them off her territory. With suspiciously convenient timing, He-Man then rescues one of the Polteeth from falling off a cliff, and the queen changes her mind and agrees to help. I wouldn’t mind betting He-Man engineered the whole cliff danger business.

Using an Amulet Nullifier given to him by the Polteeth queen, He-Man returns to the Amber Fortress and successfully gets inside. He finds the Amber Crystal and destroys it, which makes the entire fortress disappear. He also discovers that Orko has irritated Beast-Man and Trapjaw so extensively that they are only too pleased to hand him over. This makes He-Man, Man-at-Arms and Orko laugh as if they’re demented.

Return 4
He-Man: “I haven’t laughed this much since I watched On The Buses last week.”

 

In today’s adventure…

The moral today would appear to be that if you get taken hostage, you should make every effort to infuriate your captors. This seems a trifle unwise. Instead, Orko shows up to suggest that we shouldn’t play tricks on our friends, because people might get hurt. This pearl of wisdom is followed by a repeat performance of that animation of Adam with his mouth hanging open. I don’t know why.

 

Character checklist

This one’s got a pretty standard cast list – Prince Adam, He-Man, Orko, Man-at-Arms, Teela, the Sorceress, King Randor, Queen Marlena, Beast-Man and Trapjaw. The only characters out of the ordinary are the multitudes of Polteeth.

 

Excuse given for Prince Adam’s disappearance

It’s getting very tedious to report, but once again, Adam doesn’t give an excuse because the only person present at transformation time is Man-at-Arms.

 

Insults

Orko calls Beast-Man a “fuzzball”, and Beast-Man tells He-Man and Man-at-Arms that they are “fools”. Not terribly exciting, really.

Return 5
Beast-Man: “Got a killer three-piece suite at DFS this weekend.”

 

Does it have the Power?

I may be getting a bit jaded, but despite there being nothing much wrong with it, this episode doesn’t really seem like a winner, aside from the delightfully mental Mr Beast-Man and Mr Trapjaw business. At this point in the series, it’s getting a bit tedious to see the kidnap and ransom plot wheeled out yet again. In case you haven’t detected it, I’ve never been a fan of Orko’s persistent stupid magic tricks, and so watching him playing silly jokes on Beast-Man and Trapjaw for most of the episode wasn’t a lot of fun. The business with the Polteeth seemed like time-wasting too. As I say, there’s nothing terrible about the episode, but neither is it all that exciting. It’s probably worth a watch, but don’t look forward to it or anything.

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